C SPECIFICATION
void GLAPIENTRY glActiveTextureARB( GLenum texture )
PARAMETERS
texture Specifies which texture unit to make active. The number of
texture units is implementation dependent, but must be at
least two. texture must be one of GL_TEXTUREi_ARB, where 0 <= i
< GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-depen-
dent value. The intial value is GL_TEXTURE0_ARB.
DESCRIPTION
glActiveTextureARB selects which texture unit subsequent texture state
calls will affect. The number of texture units an implementation sup-
ports is implementation dependent, but must be at least 2.
Vertex arrays are client-side GL resources, which are selected by the
glClientActiveTextureARB routine.
NOTES
glActiveTextureARB is only supported if GL_ARB_multitexture is included
in the string returned by glGetString when called with the argument
GL_EXTENSIONS.
ERRORS
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi_ARB,
where 0 <= i < GL_MAX_TEXTURE_UNITS_ARB.
SEE ALSO
glClientActiveTextureARB, glGetIntegerv, glMultiTexCoordARB,
glTexParameter
GLACTIVETEXTUREARB(3G)
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