C SPECIFICATION
GLboolean GLAPIENTRY glAreTexturesResident( GLsizei GLsizei )
PARAMETERS
GLsizei Specifies the number of textures to be queried.
_param2 Specifies an array containing the names of the textures to be
queried.
_param3 Specifies an array in which the texture residence status is
returned. The residence status of a texture named by an ele-
ment of _param2 is returned in the corresponding element of
_param3.
DESCRIPTION
GL establishes a ''working set'' of textures that are resident in tex-
ture memory. These textures can be bound to a texture target much more
efficiently than textures that are not resident.
glAreTexturesResident queries the texture residence status of the
GLsizei textures named by the elements of _param2. If all the named
textures are resident, glAreTexturesResident returns GL_TRUE, and the
contents of _param3 are undisturbed. If not all the named textures are
resident, glAreTexturesResident returns GL_FALSE, and detailed status
is returned in the GLsizei elements of _param3. If an element of
_param3 is GL_TRUE, then the texture named by the corresponding element
of _param2 is resident.
The residence status of a single bound texture may also be queried by
calling glGetTexParameter with the target argument set to the target to
which the texture is bound, and the pname argument set to
GL_TEXTURE_RESIDENT. This is the only way that the residence status of
a default texture can be queried.
NOTES
glAreTexturesResident is available only if the GL version is 1.1 or
greater.
glAreTexturesResident returns the residency status of the textures at
the time of invocation. It does not guarantee that the textures will
remain resident at any other time.
If textures reside in virtual memory (there is no texture memory), they
are considered always resident.
Some implementations may not load a texture until the first use of that
texture.
ERRORS
SEE ALSO
glBindTexture, glGetTexParameter, glPrioritizeTextures, glTexImage1D,
glTexImage2D, glTexImage3D, glTexParameter
GLARETEXTURESRESIDENT(3G)
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