C SPECIFICATION
void GLAPIENTRY glCallLists( GLsizei n,
GLenum typ )
PARAMETERS
n Specifies the number of display lists to be executed.
typ Specifies the type of values in _param3. Symbolic constants
GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT,
GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES
are accepted.
_param3
Specifies the address of an array of name offsets in the display
list. The pointer type is void because the offsets can be bytes,
shorts, ints, or floats, depending on the value of typ.
DESCRIPTION
glCallLists causes each display list in the list of names passed as
_param3 to be executed. As a result, the commands saved in each dis-
play list are executed in order, just as if they were called without
using a display list. Names of display lists that have not been
defined are ignored.
glCallLists provides an efficient means for executing more than one
display list. typ allows lists with various name formats to be
accepted. The formats are as follows:
GL_BYTE _param3 is treated as an array of signed
bytes, each in the range -128 through 127.
GL_UNSIGNED_BYTE _param3 is treated as an array of unsigned
bytes, each in the range 0 through 255.
GL_SHORT _param3 is treated as an array of signed two-
byte integers, each in the range -32768
through 32767.
GL_UNSIGNED_SHORT _param3 is treated as an array of unsigned
two-byte integers, each in the range 0 through
65535.
GL_INT _param3 is treated as an array of signed four-
byte integers.
GL_UNSIGNED_INT _param3 is treated as an array of unsigned
four-byte integers.
GL_FLOAT _param3 is treated as an array of four-byte
floating-point values.
plus the unsigned value of the third byte.
GL_4_BYTES _param3 is treated as an array of unsigned
bytes. Each quadruplet of bytes specifies a
single display-list name. The value of the
quadruplet is computed as 16777216 times the
unsigned value of the first byte, plus 65536
times the unsigned value of the second byte,
plus 256 times the unsigned value of the third
byte, plus the unsigned value of the fourth
byte.
The list of display-list names is not null-terminated. Rather, n spec-
ifies how many names are to be taken from _param3.
An additional level of indirection is made available with the
glListBase command, which specifies an unsigned offset that is added to
each display-list name specified in _param3 before that display list is
executed.
glCallLists can appear inside a display list. To avoid the possibility
of infinite recursion resulting from display lists calling one another,
a limit is placed on the nesting level of display lists during display-
list execution. This limit must be at least 64, and it depends on the
implementation.
GL state is not saved and restored across a call to glCallLists. Thus,
changes made to GL state during the execution of the display lists
remain after execution is completed. Use glPushAttrib, glPopAttrib,
glPushMatrix, and glPopMatrix to preserve GL state across glCallLists
calls.
NOTES
Display lists can be executed between a call to glBegin and the corre-
sponding call to glEnd, as long as the display list includes only com-
mands that are allowed in this interval.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_ENUM is generated if typ is not one of GL_BYTE,
GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT,
GL_FLOAT, GL_2_BYTES, GL_3_BYTES, GL_4_BYTES.
ASSOCIATED GETS
glGet with argument GL_LIST_BASE
glGet with argument GL_MAX_LIST_NESTING
glIsList
SEE ALSO
glCallList, glDeleteLists, glGenLists, glListBase, glNewList,
glPushAttrib,
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