C SPECIFICATION

       void GLAPIENTRY glCopyTexImage1D( GLenum target,
                                         GLint leve )



PARAMETERS

       target  Specifies the target texture.  Must be GL_TEXTURE_1D.

       leve    Specifies  the  level-of-detail  number.   Level  0 is the base
               image level.  Level n is the nth mipmap reduction image.

       _param3 Specifies the internal format of the texture.  Must be  one  of
               the   following   symbolic   constants:   GL_ALPHA,  GL_ALPHA4,
               GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4,
               GL_LUMINANCE8,          GL_LUMINANCE12,         GL_LUMINANCE16,
               GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2,
               GL_LUMINANCE8_ALPHA8,                    GL_LUMINANCE12_ALPHA4,
               GL_LUMINANCE12_ALPHA12,  GL_LUMINANCE16_ALPHA16,  GL_INTENSITY,
               GL_INTENSITY4,  GL_INTENSITY8,  GL_INTENSITY12, GL_INTENSITY16,
               GL_RGB,  GL_R3_G3_B2,  GL_RGB4,  GL_RGB5,  GL_RGB8,   GL_RGB10,
               GL_RGB12,  GL_RGB16,  GL_RGBA,  GL_RGBA2, GL_RGBA4, GL_RGB5_A1,
               GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.

       _param4, _param5
               Specify the window coordinates of the left corner of the row of
               pixels to be copied.

       _param6 Specifies  the  width  of  the  texture  image.   Must  be 0 or
               2n+2*_param7 for some integer n.  The  height  of  the  texture
               image is 1.

       _param7 Specifies the width of the border.  Must be either 0 or 1.


DESCRIPTION

       glCopyTexImage1D  defines  a  one-dimensional texture image with pixels
       from the current GL_READ_BUFFER.

       The screen-aligned pixel row  with  left  corner  at  (_eqnparam4,_eqn-
       param5)  and  with a length of _eqnparam6+2*_eqnparam7 defines the tex-
       ture array at the mipmap level specified by  leve.   _param3  specifies
       the internal format of the texture array.

       The pixels in the row are processed exactly as if glCopyPixels had been
       called, but the process stops just before final  conversion.   At  this
       point  all  pixel  component values are clamped to the range [0, 1] and
       then converted to the texture's internal  format  for  storage  in  the
       texel array.

       Pixel  ordering  is  such that lower x screen coordinates correspond to
       lower texture coordinates.

       When the GL_ARB_imaging extension is  supported,  the  RGBA  components
       copied  from  the framebuffer may be processed by the imaging pipeline.
       See glTexImage1D for specific details.


ERRORS

       GL_INVALID_ENUM is generated if target is not one of the allowable val-
       ues.

       GL_INVALID_VALUE is generated if leve is less than 0.

       GL_INVALID_VALUE  may  be  generated  if  leve is greater than log2max,
       where max is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE is generated if _param3 is not an allowable value.

       GL_INVALID_VALUE is generated if _param6 is less than 0 or greater than
       2  + GL_MAX_TEXTURE_SIZE, or if it cannot be represented as 2n+2*(_eqn-
       param7) for some integer value of n.

       GL_INVALID_VALUE is generated if _param7 is not 0 or 1.

       GL_INVALID_OPERATION  is  generated  if  glCopyTexImage1D  is  executed
       between  the  execution  of  glBegin and the corresponding execution of
       glEnd.


ASSOCIATED GETS

       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_1D


SEE ALSO

       glCopyPixels,          glCopyTexImage2D,           glCopyTexSubImage1D,
       glCopyTexSubImage2D, glPixelStore, glPixelTransfer, glTexEnv, glTexGen,
       glTexImage1D, glTexImage2D, glTexSubImage1D, glTexSubImage2D,
       glTexParameter



                                                          GLCOPYTEXIMAGE1D(3G)

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