C SPECIFICATION
void GLAPIENTRY glCopyTexImage2D( GLenum target,
GLint leve )
PARAMETERS
target Specifies the target texture. Must be GL_TEXTURE_2D.
leve Specifies the level-of-detail number. Level 0 is the base
image level. Level n is the nth mipmap reduction image.
_param3 Specifies the internal format of the texture. Must be one of
the following symbolic constants: GL_ALPHA, GL_ALPHA4,
GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4,
GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16,
GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2,
GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4,
GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY,
GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16,
GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10,
GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1,
GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
_param4, _param5
Specify the window coordinates of the lower left corner of the
rectangular region of pixels to be copied.
_param6 Specifies the width of the texture image. Must be 0 or
2n+2*_param8 for some integer n.
_param7 Specifies the height of the texture image. Must be 0 or
2m+2*_param8 for some integer m.
_param8 Specifies the width of the border. Must be either 0 or 1.
DESCRIPTION
glCopyTexImage2D defines a two-dimensional texture image with pixels
from the current GL_READ_BUFFER.
The screen-aligned pixel rectangle with lower left corner at (_param4,
_param5) and with a width of _param6+2*_param8 and a height of
_param7+2*_param8 defines the texture array at the mipmap level speci-
fied by leve. _param3 specifies the internal format of the texture
array.
The pixels in the rectangle are processed exactly as if glCopyPixels
had been called, but the process stops just before final conversion.
At this point all pixel component values are clamped to the range [0,1]
and then converted to the texture's internal format for storage in the
texel array.
1, 2, 3, and 4 are not accepted values for _param3.
An image with height or width of 0 indicates a NULL texture.
When the GL_ARB_imaging extension is supported, the RGBA components
read from the framebuffer may be processed by the imaging pipeline.
See glTexImage1D for specific details.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.
GL_INVALID_VALUE is generated if leve is less than 0.
GL_INVALID_VALUE may be generated if leve is greater than log2max,
where max is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if _param6 or _param7 is less than 0,
greater than 2+GL_MAX_TEXTURE_SIZE, or if _param6 or _param7 cannot be
represented as 2k+2*_param8 for some integer k.
GL_INVALID_VALUE is generated if _param8 is not 0 or 1.
GL_INVALID_VALUE is generated if _param3 is not one of the allowable
values.
GL_INVALID_OPERATION is generated if glCopyTexImage2D is executed
between the execution of glBegin and the corresponding execution of
glEnd.
ASSOCIATED GETS
glGetTexImage
glIsEnabled with argument GL_TEXTURE_2D
SEE ALSO
glCopyPixels, glCopyTexImage1D, glCopyTexSubImage1D,
glCopyTexSubImage2D, glPixelStore, glPixelTransfer, glTexEnv, glTexGen,
glTexImage1D, glTexImage2D, glTexSubImage1D, glTexSubImage2D,
glTexParameter
GLCOPYTEXIMAGE2D(3G)
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