C SPECIFICATION

       void GLAPIENTRY glDrawElements( GLenum mode,
                                       GLsizei coun )



PARAMETERS

       mode  Specifies  what kind of primitives to render.  Symbolic constants
             GL_POINTS,      GL_LINE_STRIP,      GL_LINE_LOOP,       GL_LINES,
             GL_TRIANGLE_STRIP,  GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP,
             GL_QUADS, and GL_POLYGON are accepted.

       coun  Specifies the number of elements to be rendered.

       _param3
             Specifies the type of the values  in  _param4.  Must  be  one  of
             GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.

       _param4
             Specifies a pointer to the location where the indices are stored.


DESCRIPTION

       glDrawElements specifies multiple geometric primitives  with  very  few
       subroutine  calls.  Instead of calling a GL function to pass each indi-
       vidual vertex, normal, texture coordinate, edge flag, or color, you can
       prespecify separate arrays of vertexes, normals, and so on and use them
       to  construct  a  sequence  of  primitives  with  a  single   call   to
       glDrawElements.

       When glDrawElements is called, it uses coun sequential elements from an
       enabled array, starting at _param4 to construct a sequence of geometric
       primitives. mode specifies what kind of primitives are constructed, and
       how the array elements construct these primitives.  If  more  than  one
       array  is  enabled, each is used. If GL_VERTEX_ARRAY is not enabled, no
       geometric primitives are constructed.

       Vertex attributes that are modified by glDrawElements have an  unspeci-
       fied value after glDrawElements returns. For example, if GL_COLOR_ARRAY
       is  enabled,  the  value  of  the  current  color  is  undefined  after
       glDrawElements executes. Attributes that aren't modified maintain their
       previous values.


NOTES

       glDrawElements is available only if the GL version is 1.1 or greater.

       glDrawElements is included  in  display  lists.  If  glDrawElements  is
       entered  into  a  display list, the necessary array data (determined by
       the array pointers and enables) is also entered into the display  list.
       Because  the  array  pointers  and enables are client-side state, their
       values affect display lists when the lists are created,  not  when  the
       lists are executed.



                                                            GLDRAWELEMENTS(3G)

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