C SPECIFICATION

       void GLAPIENTRY glGetLightfv( GLenum light,
                                     GLenum pnam )
       void GLAPIENTRY glGetLightiv( GLenum light,
                                     GLenum pnam )



PARAMETERS

       light  Specifies a light source.  The number of possible lights depends
              on the implementation, but at least eight lights are  supported.
              They  are  identified  by  symbolic  names of the form GL_LIGHTi
              where 0 <= i < GL_MAX_LIGHTS.

       pnam   Specifies a light source parameter for light.  Accepted symbolic
              names  are  GL_AMBIENT,  GL_DIFFUSE,  GL_SPECULAR,  GL_POSITION,
              GL_SPOT_DIRECTION,       GL_SPOT_EXPONENT,       GL_SPOT_CUTOFF,
              GL_CONSTANT_ATTENUATION,        GL_LINEAR_ATTENUATION,       and
              GL_QUADRATIC_ATTENUATION.

       _param3
              Returns the requested data.


DESCRIPTION

       glGetLight returns in _param3 the value or values  of  a  light  source
       parameter.   light  names  the light and is a symbolic name of the form
       GL_LIGHTi for 0 <= i < GL_MAX_LIGHTS, where GL_MAX_LIGHTS is  an  imple-
       mentation  dependent  constant  that is greater than or equal to eight.
       pnam specifies one of ten light source parameters,  again  by  symbolic
       name.

       The following parameters are defined:

       GL_AMBIENT          _param3 returns four integer or floating-point val-
                           ues representing the ambient intensity of the light
                           source.   Integer  values, when requested, are lin-
                           early mapped from the internal floating-point  rep-
                           resentation such that 1.0 maps to the most positive
                           representable integer value, and -1.0 maps  to  the
                           most  negative representable integer value.  If the
                           internal value is outside the range  [-1,  1],  the
                           corresponding  integer  return  value is undefined.
                           The initial value is (0, 0, 0, 1).

       GL_DIFFUSE          _param3 returns four integer or floating-point val-
                           ues representing the diffuse intensity of the light
                           source.  Integer values, when requested,  are  lin-
                           early  mapped from the internal floating-point rep-
                           resentation such that 1.0 maps to the most positive
                           representable  integer  value, and -1.0 maps to the
                           most negative representable integer value.  If  the
                           internal  value  is  outside the range [-1, 1], the
                           fined. The initial value for GL_LIGHT0 is (1, 1, 1,
                           1);  for  other lights, the initial value is (0, 0,
                           0, 0).

       GL_POSITION         _param3 returns four integer or floating-point val-
                           ues  representing the position of the light source.
                           Integer values, when  requested,  are  computed  by
                           rounding  the internal floating-point values to the
                           nearest integer value.   The  returned  values  are
                           those maintained in eye coordinates.  They will not
                           be equal to the  values  specified  using  glLight,
                           unless  the  modelview  matrix  was identity at the
                           time glLight was called. The initial value  is  (0,
                           0, 1, 0).

       GL_SPOT_DIRECTION   _param3  returns  three  integer  or floating-point
                           values representing  the  direction  of  the  light
                           source.   Integer  values, when requested, are com-
                           puted by rounding the internal floating-point  val-
                           ues  to  the  nearest  integer value.  The returned
                           values are those  maintained  in  eye  coordinates.
                           They  will  not  be  equal  to the values specified
                           using glLight,  unless  the  modelview  matrix  was
                           identity  at the time glLight was called.  Although
                           spot direction is normalized before being  used  in
                           the  lighting equation, the returned values are the
                           transformed versions of the specified values  prior
                           to  normalization. The initial value is (0, 0, -1).

       GL_SPOT_EXPONENT    _param3 returns a single integer or  floating-point
                           value  representing the spot exponent of the light.
                           An integer value, when requested,  is  computed  by
                           rounding the internal floating-point representation
                           to the nearest integer. The initial value is 0.

       GL_SPOT_CUTOFF      _param3 returns a single integer or  floating-point
                           value  representing  the  spot  cutoff angle of the
                           light.  An integer value, when requested,  is  com-
                           puted  by rounding the internal floating-point rep-
                           resentation to the  nearest  integer.  The  initial
                           value is 180.

       GL_CONSTANT_ATTENUATION
                           _param3  returns a single integer or floating-point
                           value  representing  the  constant  (not  distance-
                           related)  attenuation  of  the  light.   An integer
                           value, when requested, is computed by rounding  the
                           internal floating-point representation to the near-
                           est integer. The initial value is 1.

       GL_LINEAR_ATTENUATION
                           _param3 returns a single integer or  floating-point


NOTES

       It is always the case that GL_LIGHTi = GL_LIGHT0 + i.

       If an error is generated, no change is made to the contents of _param3.


ERRORS

       GL_INVALID_ENUM is generated if light or pnam is not an accepted value.

       GL_INVALID_OPERATION is generated if glGetLight is executed between the
       execution of glBegin and the corresponding execution of glEnd.


SEE ALSO

       glLight



                                                                GLGETLIGHT(3G)

Man(1) output converted with man2html