C SPECIFICATION
void GLAPIENTRY glGetPixelMapfv( GLenum map,
GLfloat *values )
void GLAPIENTRY glGetPixelMapuiv( GLenum map,
GLuint *values )
void GLAPIENTRY glGetPixelMapusv( GLenum map,
GLushort *values )
PARAMETERS
map Specifies the name of the pixel map to return. Accepted values
are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S,
GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B,
GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G,
GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
values Returns the pixel map contents.
DESCRIPTION
See the glPixelMap reference page for a description of the acceptable
values for the map parameter. glGetPixelMap returns in values the con-
tents of the pixel map specified in map. Pixel maps are used during
the execution of glReadPixels, glDrawPixels, glCopyPixels,
glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D,
glTexSubImage2D, glTexSubImage3D, glCopyTexImage1D, glCopyTexImage2D,
glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D,
glColorTable, glColorSubTable, glCopyColorTable, glCopyColorSubTable,
glConvolutionFilter1D, glConvolutionFilter2D, glSeparableFilter2D,
glGetHistogram, glGetMinmax, and glGetTexImage to map color indices,
stencil indices, color components, and depth components to other val-
ues.
Unsigned integer values, if requested, are linearly mapped from the
internal fixed or floating-point representation such that 1.0 maps to
the largest representable integer value, and 0.0 maps to 0. Return
unsigned integer values are undefined if the map value was not in the
range [0,1].
To determine the required size of map, call glGet with the appropriate
symbolic constant.
NOTES
If an error is generated, no change is made to the contents of values.
ERRORS
GL_INVALID_ENUM is generated if map is not an accepted value.
GL_INVALID_OPERATION is generated if glGetPixelMap is executed between
the execution of glBegin and the corresponding execution of glEnd.
glColorSubTable, glColorTable, glConvolutionFilter1D,
glConvolutionFilter2D, glCopyColorSubTable, glCopyColorTable,
glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawPixels, glGetHistogram,
glGetMinmax, glGetTexImage, glPixelMap, glPixelTransfer, glReadPixels,
glSeparableFilter2D, glTexImage1D, glTexImage1D, glTexImage2D
glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D,
glTexSubImage3D
GLGETPIXELMAP(3G)
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