C SPECIFICATION
void GLAPIENTRY glGetTexLevelParameterfv( GLenum target,
GLint leve )
void GLAPIENTRY glGetTexLevelParameteriv( GLenum target,
GLint leve )
PARAMETERS
target Specifies the symbolic name of the target texture, either
GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, or
GL_PROXY_TEXTURE_3D.
leve Specifies the level-of-detail number of the desired image.
Level 0 is the base image level. Level n is the nth mipmap
reduction image.
_param3 Specifies the symbolic name of a texture parameter.
GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH,
GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER,
GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE,
GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE,
GL_TEXTURE_LUMINANCE_SIZE, and GL_TEXTURE_INTENSITY_SIZE are
accepted.
_param4 Returns the requested data.
DESCRIPTION
glGetTexLevelParameter returns in _param4 texture parameter values for
a specific level-of-detail value, specified as leve. target defines
the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, or GL_PROXY_TEXTURE_3D.
GL_MAX_TEXTURE_SIZE, and GL_MAX_3D_TEXTURE_SIZE are not really descrip-
tive enough. It has to report the largest square texture image that
can be accommodated with mipmaps and borders, but a long skinny tex-
ture, or a texture without mipmaps and borders, may easily fit in tex-
ture memory. The proxy targets allow the user to more accurately query
whether the GL can accommodate a texture of a given configuration. If
the texture cannot be accommodated, the texture state variables, which
may be queried with glGetTexLevelParameter, are set to 0. If the tex-
ture can be accommodated, the texture state values will be set as they
would be set for a non-proxy target.
_param3 specifies the texture parameter whose value or values will be
returned.
The accepted parameter names are as follows:
GL_TEXTURE_WIDTH
GL_TEXTURE_INTERNAL_FORMAT
_param4 returns a single value, the internal format of the
texture image.
GL_TEXTURE_BORDER
_param4 returns a single value, the width in pixels of the
border of the texture image. The initial value is 0.
GL_TEXTURE_RED_SIZE,
GL_TEXTURE_GREEN_SIZE,
GL_TEXTURE_BLUE_SIZE,
GL_TEXTURE_ALPHA_SIZE,
GL_TEXTURE_LUMINANCE_SIZE,
GL_TEXTURE_INTENSITY_SIZE
The internal storage resolution of an individual component.
The resolution chosen by the GL will be a close match for the
resolution requested by the user with the component argument
of glTexImage1D, glTexImage2D, glTexImage3D,
glCopyTexImage1D, and glCopyTexImage2D. The initial value is
0.
NOTES
If an error is generated, no change is made to the contents of _param4.
GL_TEXTURE_INTERNAL_FORMAT is available only if the GL version is 1.1
or greater. In version 1.0, use GL_TEXTURE_COMPONENTS instead.
GL_PROXY_TEXTURE_1D and GL_PROXY_TEXTURE_2D are available only if the
GL version is 1.1 or greater.
GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, and GL_TEXTURE_DEPTH are available
only if the GL version is 1.2 or greater.
When the GL_ARB_multitexture extension is supported,
glGetTexLevelParameter returns the texture level parameters for the
active texture unit.
ERRORS
GL_INVALID_ENUM is generated if target or _param3 is not an accepted
value.
GL_INVALID_VALUE is generated if leve is less than 0.
GL_INVALID_VALUE may be generated if leve is greater than log2 max,
where max is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_OPERATION is generated if glGetTexLevelParameter is executed
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