C SPECIFICATION
void GLAPIENTRY glIndexPointer( GLenum type,
GLsizei strid )
PARAMETERS
type Specifies the data type of each color index in the array. Sym-
bolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT,
and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
strid Specifies the byte offset between consecutive color indexes. If
strid is 0 (the initial value), the color indexes are understood
to be tightly packed in the array. The initial value is 0.
_param3
Specifies a pointer to the first index in the array. The ini-
tial value is 0.
DESCRIPTION
glIndexPointer specifies the location and data format of an array of
color indexes to use when rendering. type specifies the data type of
each color index and strid gives the byte stride from one color index
to the next allowing vertexes and attributes to be packed into a single
array or stored in separate arrays. (Single-array storage may be more
efficient on some implementations; see glInterleavedArrays.)
type, strid, and _param3 are saved as client-side state.
The color index array is initially disabled. To enable and disable the
array, call glEnableClientState and glDisableClientState with the argu-
ment GL_INDEX_ARRAY. If enabled, the color index array is used when
glDrawArrays, glDrawElements or glArrayElement is called.
Use glDrawArrays to construct a sequence of primitives (all of the same
type) from prespecified vertex and vertex attribute arrays. Use
glArrayElement to specify primitives by indexing vertexes and vertex
attributes and glDrawElements to construct a sequence of primitives by
indexing vertexes and vertex attributes.
NOTES
glIndexPointer is available only if the GL version is 1.1 or greater.
The color index array is initially disabled, and it isn't accessed when
glArrayElement, glDrawElements, or glDrawArrays is called.
Execution of glIndexPointer is not allowed between glBegin and the cor-
responding glEnd, but an error may or may not be generated. If an error
is not generated, the operation is undefined.
glIndexPointer is typically implemented on the client side.
SEE ALSO
glArrayElement, glColorPointer, glDrawArrays, glDrawElements,
glEdgeFlagPointer, glEnable, glGetPointerv, glInterleavedArrays,
glNormalPointer, glPopClientAttrib, glPushClientAttrib,
glTexCoordPointer, glVertexPointer
GLINDEXPOINTER(3G)
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