C SPECIFICATION

       void GLAPIENTRY glInterleavedArrays( GLenum format,
                                            GLsizei strid )



PARAMETERS

       format  Specifies the type  of  array  to  enable.  Symbolic  constants
               GL_V2F,    GL_V3F,    GL_C4UB_V2F,   GL_C4UB_V3F,   GL_C3F_V3F,
               GL_N3F_V3F,     GL_C4F_N3F_V3F,     GL_T2F_V3F,     GL_T4F_V4F,
               GL_T2F_C4UB_V3F,         GL_T2F_C3F_V3F,        GL_T2F_N3F_V3F,
               GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted.

       strid   Specifies the offset in bytes between each aggregate array ele-
               ment.


DESCRIPTION

       glInterleavedArrays  lets you specify and enable individual color, nor-
       mal, texture and vertex arrays whose elements  are  part  of  a  larger
       aggregate  array element.  For some implementations, this is more effi-
       cient than specifying the arrays separately.

       If strid is 0, the aggregate elements are stored consecutively.  Other-
       wise,  strid  bytes  occur between the beginning of one aggregate array
       element and the beginning of the next aggregate array element.

       format serves as a ''key''  describing  the  extraction  of  individual
       arrays  from the aggregate array.  If format contains a T, then texture
       coordinates are extracted from the interleaved array.  If C is present,
       color  values  are  extracted.  If N is present, normal coordinates are
       extracted.  Vertex coordinates are always extracted.

       The digits 2, 3, and 4 denote how many values are extracted.   F  indi-
       cates  that  values are extracted as floating-point values.  Colors may
       also be extracted as 4 unsigned bytes if 4UB follows the C.  If a color
       is  extracted  as 4 unsigned bytes, the vertex array element which fol-
       lows is located at the first possible floating-point aligned address.


NOTES

       glInterleavedArrays is available only if  the  GL  version  is  1.1  or
       greater.

       If  glInterleavedArrays is called while compiling a display list, it is
       not compiled into the list, and it is executed immediately.

       Execution of glInterleavedArrays is not allowed between  the  execution
       of  glBegin  and the corresponding execution of glEnd, but an error may
       or may not be generated. If no error is  generated,  the  operation  is
       undefined.

       glInterleavedArrays is typically implemented on the client side.
       GL_INVALID_VALUE is generated if strid is negative.


SEE ALSO

       glArrayElement, glClientActiveTextureARB, glColorPointer, glDrawArrays,
       glDrawElements, glEdgeFlagPointer,  glEnableClientState,  glGetPointer,
       glIndexPointer, glNormalPointer, glTexCoordPointer, glVertexPointer



                                                       GLINTERLEAVEDARRAYS(3G)

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