C SPECIFICATION

       void GLAPIENTRY glMap2d( GLenum targe )
       void GLAPIENTRY glMap2f( GLenum targe )



PARAMETERS

       targe  Specifies  the  kind of values that are generated by the evalua-
              tor.   Symbolic  constants  GL_MAP2_VERTEX_3,  GL_MAP2_VERTEX_4,
              GL_MAP2_INDEX,          GL_MAP2_COLOR_4,         GL_MAP2_NORMAL,
              GL_MAP2_TEXTURE_COORD_1,                GL_MAP2_TEXTURE_COORD_2,
              GL_MAP2_TEXTURE_COORD_3,    and    GL_MAP2_TEXTURE_COORD_4   are
              accepted.

       _param2, _param3
              Specify a linear mapping of u, as presented to glEvalCoord2,  to
              <I>u,  one of the two variables that are evaluated by the equations
              specified by this command. Initially, _param2 is 0  and  _param3
              is 1.

       _param4
              Specifies  the number of floats or doubles between the beginning
              of control point Rij and the beginning of control point R(i+1)j,
              where  i  and  j  are the u and v control point indices, respec-
              tively.  This allows control points to be embedded in  arbitrary
              data  structures.   The only constraint is that the values for a
              particular control point must  occupy  contiguous  memory  loca-
              tions. The initial value of _param4 is 0.

       _param5
              Specifies  the  dimension  of  the  control point array in the u
              axis.  Must be positive. The initial value is 1.

       _param6, _param7
              Specify a linear mapping of v, as presented to glEvalCoord2,  to
              <I>v,  one of the two variables that are evaluated by the equations
              specified by this command. Initially, _param6 is 0  and  _param7
              is 1.

       _param8
              Specifies  the number of floats or doubles between the beginning
              of control point Rij and the beginning of control point Ri(j+1),
              where  i  and  j  are the u and v control point indices, respec-
              tively.  This allows control points to be embedded in  arbitrary
              data  structures.   The only constraint is that the values for a
              particular control point must  occupy  contiguous  memory  loca-
              tions. The initial value of _param8 is 0.

       _param9
              Specifies  the  dimension  of  the  control point array in the v
              axis.  Must be positive. The initial value is 1.

       graphics, including B-spline surfaces, NURBS surfaces, Bezier surfaces,
       and so on.

       Evaluators  define  surfaces  based on bivariate Bernstein polynomials.
       Define p(<I>u,<I>v) as

                             p(<I>u,<I>v)=in?0jm?0Bn<I>i(<I>u)Bm<I>j(<I>v)Rij


       where Rij is a control point, Bn<I>i(<I>u) is the ith Bernstein polynomial  of
       degree
       n (_param5 = n+1)
                                        n









                                 Bn<I>i(<I>u)=( )<I>ui(1-<I>u)n-i









                                        i

       and Bm<I>j(<I>v) is the jth Bernstein polynomial of degree m (_param9 = m+1)
                                        m









                                 Bm<I>j(<I>v)=( )<I>vj(1-<I>v)m-j







                                   00?1 and ( )?1









                                             0

       glMap2  is  used to define the basis and to specify what kind of values
       are produced.  Once defined, a map can be enabled and disabled by call-
       ing  glEnable  and  glDisable with the map name, one of the nine prede-
       fined values for targe, described below.   When  glEvalCoord2  presents
       values u and v, the bivariate Bernstein polynomials are evaluated using
       <I>u and <I>v, where

                               <I>u=_e_q_n_p_u<I>a_<I>r_<I>a_e<I>m_q_n_p_a<I>e_r<I>q_a<I>n_m<I>p_<I>a_r_a_m__

                               <I>v=_e_q_n_p_v<I>a_<I>r_<I>a_e<I>m_q_n_p_a<I>e_r<I>q_a<I>n_m<I>p_<I>a_r_a_m__

       targe is a symbolic constant that indicates what kind of control points
       are  provided in _param10, and what output is generated when the map is
       evaluated.  It can assume one of nine predefined values:

       GL_MAP2_VERTEX_3         Each control  point  is  three  floating-point
                                values  representing  x,  y,  and z.  Internal
                                glVertex3 commands are generated when the  map
                                is evaluated.

       GL_MAP2_VERTEX_4         Each control point is four floating-point val-
                                ues representing x, y,  z,  and  w.   Internal
                                glVertex4  commands are generated when the map
                                is evaluated.

       GL_MAP2_INDEX            Each control point is a single  floating-point
                                value  representing  a  color index.  Internal
                                glIndex commands are generated when the map is
                                evaluated but the current index is not updated
                                with the value of these glIndex commands.

       GL_MAP2_COLOR_4          Each control point is four floating-point val-
                                ues  representing red, green, blue, and alpha.
                                Internal glColor4 commands are generated  when
                                the  map is evaluated but the current color is
                                not updated with the value of  these  glColor4
                                commands.

       GL_MAP2_NORMAL           Each  control  point  is  three floating-point
       GL_MAP2_TEXTURE_COORD_2  Each  control point is two floating-point val-
                                ues representing the s and t  texture  coordi-
                                nates.  Internal
                                glTexCoord2  commands  are  generated when the
                                map is evaluated but the current texture coor-
                                dinates  are  not  updated  with  the value of
                                these glTexCoord commands.

       GL_MAP2_TEXTURE_COORD_3  Each control  point  is  three  floating-point
                                values  representing  the  s, t, and r texture
                                coordinates.   Internal  glTexCoord3  commands
                                are  generated  when  the map is evaluated but
                                the  current  texture  coordinates   are   not
                                updated  with  the  value  of these glTexCoord
                                commands.

       GL_MAP2_TEXTURE_COORD_4  Each control point is four floating-point val-
                                ues  representing  the  s, t, r, and q texture
                                coordinates.  Internal
                                glTexCoord4 commands are  generated  when  the
                                map is evaluated but the current texture coor-
                                dinates are not  updated  with  the  value  of
                                these glTexCoord commands.

       _param4,  _param5,  _param8,  _param9,  and  _param10  define the array
       addressing for accessing the control points.  _param10 is the  location
       of  the  first  control  point, which occupies one, two, three, or four
       contiguous memory locations, depending on which map is  being  defined.
       There  are  _eqnparam5x_eqnparam9 control points in the array.  _param4
       specifies how many float or double locations are skipped to advance the
       internal  memory  pointer  from  control  point  Rij  to  control point
       R(i+1)j.  _param8 specifies how many  float  or  double  locations  are
       skipped  to  advance the internal memory pointer from control point Rij
       to control point Ri(j+1).


NOTES

       As is the case with all GL commands that accept pointers to data, it is
       as  if  the  contents  of  _param10 were copied by glMap2 before glMap2
       returns.  Changes to the contents of  _param10  have  no  effect  after
       glMap2 is called.

       Initially,  GL_AUTO_NORMAL  is  enabled.  If GL_AUTO_NORMAL is enabled,
       normal  vectors  are  generated   when   either   GL_MAP2_VERTEX_3   or
       GL_MAP2_VERTEX_4 is used to generate vertices.


ERRORS

       GL_INVALID_ENUM is generated if targe is not an accepted value.

       GL_INVALID_VALUE  is  generated  if  _param2 is equal to _param3, or if
       _param6 is equal to _param7.

       GL_INVALID_VALUE is generated if either _param4 or _param8 is less than
       glGet with argument GL_MAX_EVAL_ORDER
       glIsEnabled with argument GL_MAP2_VERTEX_3
       glIsEnabled with argument GL_MAP2_VERTEX_4
       glIsEnabled with argument GL_MAP2_INDEX
       glIsEnabled with argument GL_MAP2_COLOR_4
       glIsEnabled with argument GL_MAP2_NORMAL
       glIsEnabled with argument GL_MAP2_TEXTURE_COORD_1
       glIsEnabled with argument GL_MAP2_TEXTURE_COORD_2
       glIsEnabled with argument GL_MAP2_TEXTURE_COORD_3
       glIsEnabled with argument GL_MAP2_TEXTURE_COORD_4


SEE ALSO

       glBegin,   glColor,  glEnable,  glEvalCoord,  glEvalMesh,  glEvalPoint,
       glMap1, glMapGrid, glNormal, glTexCoord, glVertex



                                                                    GLMAP2(3G)

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