glMultiTexCoord2iARB,    glMultiTexCoord2sARB,    glMultiTexCoord3dARB,
       glMultiTexCoord3fARB,    glMultiTexCoord3iARB,    glMultiTexCoord3sARB,
       glMultiTexCoord4dARB,    glMultiTexCoord4fARB,    glMultiTexCoord4iARB,
       glMultiTexCoord4sARB,   glMultiTexCoord1dvARB,   glMultiTexCoord1fvARB,
       glMultiTexCoord1ivARB,   glMultiTexCoord1svARB,  glMultiTexCoord2dvARB,
       glMultiTexCoord2fvARB,  glMultiTexCoord2ivARB,   glMultiTexCoord2svARB,
       glMultiTexCoord3dvARB,   glMultiTexCoord3fvARB,  glMultiTexCoord3ivARB,
       glMultiTexCoord3svARB,  glMultiTexCoord4dvARB,   glMultiTexCoord4fvARB,
       glMultiTexCoord4ivARB,  glMultiTexCoord4svARB - set the current texture
       coordinates



C SPECIFICATION

       void GLAPIENTRY glMultiTexCoord1dARB( GLenum target,
                                             GLdouble s )
       void GLAPIENTRY glMultiTexCoord1fARB( GLenum target,
                                             GLfloat s )
       void GLAPIENTRY glMultiTexCoord1iARB( GLenum target,
                                             GLint s )
       void GLAPIENTRY glMultiTexCoord1sARB( GLenum target,
                                             GLshort s )
       void GLAPIENTRY glMultiTexCoord2dARB( GLenum target,
                                             GLdouble s,
                                             GLdouble t )
       void GLAPIENTRY glMultiTexCoord2fARB( GLenum target,
                                             GLfloat s,
                                             GLfloat t )
       void GLAPIENTRY glMultiTexCoord2iARB( GLenum target,
                                             GLint s,
                                             GLint t )
       void GLAPIENTRY glMultiTexCoord2sARB( GLenum target,
                                             GLshort s,
                                             GLshort t )
       void GLAPIENTRY glMultiTexCoord3dARB( GLenum target,
                                             GLdouble s,
                                             GLdouble t,
                                             GLdouble r )
       void GLAPIENTRY glMultiTexCoord3fARB( GLenum target,
                                             GLfloat s,
                                             GLfloat t,
                                             GLfloat r )
       void GLAPIENTRY glMultiTexCoord3iARB( GLenum target,
                                             GLint s,
                                             GLint t,
                                             GLint r )
       void GLAPIENTRY glMultiTexCoord3sARB( GLenum target,
                                             GLshort s,
                                             GLshort t,
                                             GLshort r )
       void GLAPIENTRY glMultiTexCoord4dARB( GLenum target,
                                             GLdouble s,
                                             GLdouble t,
                                             GLshort t,
                                             GLshort r,
                                             GLshort q )



PARAMETERS

       target  Specifies texture unit whose coordinates  should  be  modified.
               The  number  of  texture units is implementation dependent, but
               must be at least two. Must be one of GL_TEXTUREi_ARB where 0  <=
               i < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-depen-
               dent value.

       s, t, r, q
               Specify s, t, r, and q texture coordinates for  target  texture
               unit.   Not all parameters are present in all forms of the com-
               mand.


C SPECIFICATION

       void GLAPIENTRY glMultiTexCoord1dvARB( GLenum target,
                                              const GLdouble *v )
       void GLAPIENTRY glMultiTexCoord1fvARB( GLenum target,
                                              const GLfloat *v )
       void GLAPIENTRY glMultiTexCoord1ivARB( GLenum target,
                                              const GLint *v )
       void GLAPIENTRY glMultiTexCoord1svARB( GLenum target,
                                              const GLshort *v )
       void GLAPIENTRY glMultiTexCoord2dvARB( GLenum target,
                                              const GLdouble *v )
       void GLAPIENTRY glMultiTexCoord2fvARB( GLenum target,
                                              const GLfloat *v )
       void GLAPIENTRY glMultiTexCoord2ivARB( GLenum target,
                                              const GLint *v )
       void GLAPIENTRY glMultiTexCoord2svARB( GLenum target,
                                              const GLshort *v )
       void GLAPIENTRY glMultiTexCoord3dvARB( GLenum target,
                                              const GLdouble *v )
       void GLAPIENTRY glMultiTexCoord3fvARB( GLenum target,
                                              const GLfloat *v )
       void GLAPIENTRY glMultiTexCoord3ivARB( GLenum target,
                                              const GLint *v )
       void GLAPIENTRY glMultiTexCoord3svARB( GLenum target,
                                              const GLshort *v )
       void GLAPIENTRY glMultiTexCoord4dvARB( GLenum target,
                                              const GLdouble *v )
       void GLAPIENTRY glMultiTexCoord4fvARB( GLenum target,
                                              const GLfloat *v )
       void GLAPIENTRY glMultiTexCoord4ivARB( GLenum target,
                                              const GLint *v )
       void GLAPIENTRY glMultiTexCoord4svARB( GLenum target,
                                              const GLshort *v )


       nates to (s, 0, 0, 1); a  call  to  glMultiTexCoord2ARB  sets  them  to
       (s, t, 0, 1).   Similarly,  glMultiTexCoord3ARB  specifies  the texture
       coordinates as (s, t, r, 1), and glMultiTexCoord4ARB defines  all  four
       components explicitly as (s, t, r, q).

       The current texture coordinates are part of the data that is associated
       with each vertex and with the current raster position.  Initially,  the
       values for s, t, r, q are (0, 0, 0, 1).



NOTES

       glMultiTexCoordARB is only supported if GL_ARB_multitexture is included
       in the string returned by glGetString when  called  with  the  argument
       GL_EXTENSIONS.

       The current texture coordinates can be updated at any time.  In partic-
       ular, glMultiTexCoordARB can be called between a call  to  glBegin  and
       the corresponding call to glEnd.

       It is always the case that GL_TEXTUREi_ARB = GL_TEXTURE0_ARB + i.


ASSOCIATED GETS

       glGet  with argument GL_CURRENT_TEXTURE_COORDS with appropriate texture
       unit selected.


SEE ALSO

       glActiveTextureARB,        glClientActiveTextureARB,        glTexCoord,
       glTexCoordPointer, glVertex



                                                        GLMULTITEXCOORDARB(3G)

Man(1) output converted with man2html