glMultiTexCoord2iARB, glMultiTexCoord2sARB, glMultiTexCoord3dARB,
glMultiTexCoord3fARB, glMultiTexCoord3iARB, glMultiTexCoord3sARB,
glMultiTexCoord4dARB, glMultiTexCoord4fARB, glMultiTexCoord4iARB,
glMultiTexCoord4sARB, glMultiTexCoord1dvARB, glMultiTexCoord1fvARB,
glMultiTexCoord1ivARB, glMultiTexCoord1svARB, glMultiTexCoord2dvARB,
glMultiTexCoord2fvARB, glMultiTexCoord2ivARB, glMultiTexCoord2svARB,
glMultiTexCoord3dvARB, glMultiTexCoord3fvARB, glMultiTexCoord3ivARB,
glMultiTexCoord3svARB, glMultiTexCoord4dvARB, glMultiTexCoord4fvARB,
glMultiTexCoord4ivARB, glMultiTexCoord4svARB - set the current texture
coordinates
C SPECIFICATION
void GLAPIENTRY glMultiTexCoord1dARB( GLenum target,
GLdouble s )
void GLAPIENTRY glMultiTexCoord1fARB( GLenum target,
GLfloat s )
void GLAPIENTRY glMultiTexCoord1iARB( GLenum target,
GLint s )
void GLAPIENTRY glMultiTexCoord1sARB( GLenum target,
GLshort s )
void GLAPIENTRY glMultiTexCoord2dARB( GLenum target,
GLdouble s,
GLdouble t )
void GLAPIENTRY glMultiTexCoord2fARB( GLenum target,
GLfloat s,
GLfloat t )
void GLAPIENTRY glMultiTexCoord2iARB( GLenum target,
GLint s,
GLint t )
void GLAPIENTRY glMultiTexCoord2sARB( GLenum target,
GLshort s,
GLshort t )
void GLAPIENTRY glMultiTexCoord3dARB( GLenum target,
GLdouble s,
GLdouble t,
GLdouble r )
void GLAPIENTRY glMultiTexCoord3fARB( GLenum target,
GLfloat s,
GLfloat t,
GLfloat r )
void GLAPIENTRY glMultiTexCoord3iARB( GLenum target,
GLint s,
GLint t,
GLint r )
void GLAPIENTRY glMultiTexCoord3sARB( GLenum target,
GLshort s,
GLshort t,
GLshort r )
void GLAPIENTRY glMultiTexCoord4dARB( GLenum target,
GLdouble s,
GLdouble t,
GLshort t,
GLshort r,
GLshort q )
PARAMETERS
target Specifies texture unit whose coordinates should be modified.
The number of texture units is implementation dependent, but
must be at least two. Must be one of GL_TEXTUREi_ARB where 0 <=
i < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-depen-
dent value.
s, t, r, q
Specify s, t, r, and q texture coordinates for target texture
unit. Not all parameters are present in all forms of the com-
mand.
C SPECIFICATION
void GLAPIENTRY glMultiTexCoord1dvARB( GLenum target,
const GLdouble *v )
void GLAPIENTRY glMultiTexCoord1fvARB( GLenum target,
const GLfloat *v )
void GLAPIENTRY glMultiTexCoord1ivARB( GLenum target,
const GLint *v )
void GLAPIENTRY glMultiTexCoord1svARB( GLenum target,
const GLshort *v )
void GLAPIENTRY glMultiTexCoord2dvARB( GLenum target,
const GLdouble *v )
void GLAPIENTRY glMultiTexCoord2fvARB( GLenum target,
const GLfloat *v )
void GLAPIENTRY glMultiTexCoord2ivARB( GLenum target,
const GLint *v )
void GLAPIENTRY glMultiTexCoord2svARB( GLenum target,
const GLshort *v )
void GLAPIENTRY glMultiTexCoord3dvARB( GLenum target,
const GLdouble *v )
void GLAPIENTRY glMultiTexCoord3fvARB( GLenum target,
const GLfloat *v )
void GLAPIENTRY glMultiTexCoord3ivARB( GLenum target,
const GLint *v )
void GLAPIENTRY glMultiTexCoord3svARB( GLenum target,
const GLshort *v )
void GLAPIENTRY glMultiTexCoord4dvARB( GLenum target,
const GLdouble *v )
void GLAPIENTRY glMultiTexCoord4fvARB( GLenum target,
const GLfloat *v )
void GLAPIENTRY glMultiTexCoord4ivARB( GLenum target,
const GLint *v )
void GLAPIENTRY glMultiTexCoord4svARB( GLenum target,
const GLshort *v )
nates to (s, 0, 0, 1); a call to glMultiTexCoord2ARB sets them to
(s, t, 0, 1). Similarly, glMultiTexCoord3ARB specifies the texture
coordinates as (s, t, r, 1), and glMultiTexCoord4ARB defines all four
components explicitly as (s, t, r, q).
The current texture coordinates are part of the data that is associated
with each vertex and with the current raster position. Initially, the
values for s, t, r, q are (0, 0, 0, 1).
NOTES
glMultiTexCoordARB is only supported if GL_ARB_multitexture is included
in the string returned by glGetString when called with the argument
GL_EXTENSIONS.
The current texture coordinates can be updated at any time. In partic-
ular, glMultiTexCoordARB can be called between a call to glBegin and
the corresponding call to glEnd.
It is always the case that GL_TEXTUREi_ARB = GL_TEXTURE0_ARB + i.
ASSOCIATED GETS
glGet with argument GL_CURRENT_TEXTURE_COORDS with appropriate texture
unit selected.
SEE ALSO
glActiveTextureARB, glClientActiveTextureARB, glTexCoord,
glTexCoordPointer, glVertex
GLMULTITEXCOORDARB(3G)
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