C SPECIFICATION
void GLAPIENTRY glNormalPointer( GLenum type,
GLsizei strid )
PARAMETERS
type Specifies the data type of each coordinate in the array. Sym-
bolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and
GL_DOUBLE are accepted. The initial value is GL_FLOAT.
strid Specifies the byte offset between consecutive normals. If strid
is 0- the initial value-the normals are understood to be tightly
packed in the array. The initial value is 0.
_param3
Specifies a pointer to the first coordinate of the first normal
in the array. The initial value is 0.
DESCRIPTION
glNormalPointer specifies the location and data format of an array of
normals to use when rendering. type specifies the data type of the
normal coordinates and strid gives the byte stride from one normal to
the next, allowing vertexes and attributes to be packed into a single
array or stored in separate arrays. (Single-array storage may be more
efficient on some implementations; see glInterleavedArrays.) When a
normal array is specified, type, strid, and _param3 are saved as
client-side state.
To enable and disable the normal array, call glEnableClientState and
glDisableClientState with the argument GL_NORMAL_ARRAY. If enabled, the
normal array is used when glDrawArrays, glDrawElements, or
glArrayElement is called.
Use glDrawArrays to construct a sequence of primitives (all of the same
type) from prespecified vertex and vertex attribute arrays. Use
glArrayElement to specify primitives by indexing vertexes and vertex
attributes and glDrawElements to construct a sequence of primitives by
indexing vertexes and vertex attributes.
NOTES
glNormalPointer is available only if the GL version is 1.1 or greater.
The normal array is initially disabled and isn't accessed when
glArrayElement, glDrawElements, or glDrawArrays is called.
Execution of glNormalPointer is not allowed between glBegin and the
corresponding glEnd, but an error may or may not be generated. If an
error is not generated, the operation is undefined.
glNormalPointer is typically implemented on the client side.
SEE ALSO
glArrayElement, glColorPointer, glDrawArrays, glDrawElements,
glEdgeFlagPointer, glEnable, glGetPointerv, glIndexPointer,
glInterleavedArrays, glPopClientAttrib, glPushClientAttrib,
glTexCoordPointer, glVertexPointer
GLNORMALPOINTER(3G)
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