C SPECIFICATION

       void GLAPIENTRY glPixelStoref( GLenum pname,
                                      GLfloat param )
       void GLAPIENTRY glPixelStorei( GLenum pname,
                                      GLint param )



PARAMETERS

       pname  Specifies  the  symbolic  name  of the parameter to be set.  Six
              values  affect  the  packing  of   pixel   data   into   memory:
              GL_PACK_SWAP_BYTES,    GL_PACK_LSB_FIRST,    GL_PACK_ROW_LENGTH,
              GL_PACK_IMAGE_HEIGHT,  GL_PACK_SKIP_PIXELS,   GL_PACK_SKIP_ROWS,
              GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT.  Six more affect the
              unpacking  of  pixel  data  from  memory:  GL_UNPACK_SWAP_BYTES,
              GL_UNPACK_LSB_FIRST,                       GL_UNPACK_ROW_LENGTH,
              GL_UNPACK_IMAGE_HEIGHT,                   GL_UNPACK_SKIP_PIXELS,
              GL_UNPACK_SKIP_ROWS,          GL_UNPACK_SKIP_IMAGES,         and
              GL_UNPACK_ALIGNMENT.

       param  Specifies the value that pname is set to.


DESCRIPTION

       glPixelStore sets pixel storage modes that affect the operation of sub-
       sequent glDrawPixels and glReadPixels as well as the unpacking of poly-
       gon stipple patterns (see glPolygonStipple),  bitmaps  (see  glBitmap),
       texture   patterns   (see   glTexImage1D,  glTexImage2D,  glTexImage3D,
       glTexSubImage1D, glTexSubImage2D, glTexSubImage3D).   Additionally,  if
       the  GL_ARB_imaging  extension is supported, pixle storage modes affect
       convlution filters (see  glConvolutionFilter1D,  glConvolutionFilter2D,
       and   glSeparableFilter2D,   color   table   (see   glColorTable,   and
       glColorSubTable, and unpacking histogram (See glHistogram), and  minmax
       (See glMinmax) data.

       pname  is  a  symbolic constant indicating the parameter to be set, and
       param is the new value.  Six of the twelve  storage  parameters  affect
       how pixel data is returned to client memory.  They are as follows:

       GL_PACK_SWAP_BYTES
                 If  true, byte ordering for multibyte color components, depth
                 components, color indices, or stencil  indices  is  reversed.
                 That  is,  if a four-byte component consists of bytes b0, b1,
                 b2, b3, it  is  stored  in  memory  as  b3,  b2,  b1,  b0  if
                 GL_PACK_SWAP_BYTES is true.  GL_PACK_SWAP_BYTES has no effect
                 on the memory order of components within a pixel, only on the
                 order  of  bytes  within components or indices.  For example,
                 the three components of a  GL_RGB  format  pixel  are  always
                 stored  with red first, green second, and blue third, regard-
                 less of the value of GL_PACK_SWAP_BYTES.

       GL_PACK_LSB_FIRST
                 If true, bits are ordered within a byte from  least  signifi-





                                         k={









                                            a<I>s_?s_n<I>a_l_?s<a

                 components or indices, where n is the number of components or
                 indices  in  a  pixel,  l is the number of pixels in a row (-
                 GL_PACK_ROW_LENGTH if it is greater than 0, the  width  argu-
                 ment  to  the  pixel  routine  otherwise),  a is the value of
                 GL_PACK_ALIGNMENT, and s is the size, in bytes, of  a  single
                 component  (if  a<s,  then  it is as if a=s).  In the case of
                 1-bit values, the location of the next  row  is  obtained  by
                 skipping

                                           k=8a?n_l<I>a_?

                 components or indices.

                 The word component in this description refers to the nonindex
                 values red, green, blue, alpha, and  depth.   Storage  format
                 GL_RGB,  for  example,  has three components per pixel: first
                 red, then green, and finally blue.

       GL_PACK_IMAGE_HEIGHT
                 If greater than 0, GL_PACK_IMAGE_HEIGHT defines the number of
                 pixels  in  an image three-dimensional texture volume.  Where
                 ''image'' is defined by all pixels  sharing  the  same  third
                 dimension  index.   If  the first pixel of a row is placed at
                 location p in memory, then the location of the first pixel of
                 the next row is obtained by skipping
                                            nlh    s>=a









                 GL_PACK_ROW_LENGTH  if it is greater than 0,  the width argu-
                 ment to glTexImage3d otherwise), h is the number of rows in a
                 pixel  image  (GL_PACK_IMAGE_HEIGHT  if it is greater than 0,
                 the height arguemnt to the glTexImage3D routine otherwise), a
                 is  the  value  of  GL_PACK_ALIGNMENT,  and s is the size, in
                 bytes, of a single component (if a<s, then it is as if  a=s).

                 The word component in this description refers to the nonindex
                 values red, green, blue, alpha, and  depth.   Storage  format
                 GL_RGB,  for  example,  has three components per pixel: first
                 red, then green, and finally blue.

       GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, and GL_PACK_SKIP_IMAGES
                 These values are provided as a convenience to the programmer;
                 they  provide no functionality that cannot be duplicated sim-
                 ply by incrementing the pointer passed to glReadPixels.  Set-
                 ting  GL_PACK_SKIP_PIXELS  to i is equivalent to incrementing
                 the pointer by in components or indices, where n is the  num-
                 ber   of  components  or  indices  in  each  pixel.   Setting
                 GL_PACK_SKIP_ROWS to j  is  equivalent  to  incrementing  the
                 pointer by jm components or indices, where m is the number of
                 components or indices  per  row,  as  just  computed  in  the
                 GL_PACK_ROW_LENGTH section.  Setting GL_PACK_SKIP_IMAGES to k
                 is equivalent to incrementing the pointer by kp, where  p  is
                 the number of components or indices per image, as computed in
                 the GL_PACK_IMAGE_HEIGHT section.

       GL_PACK_ALIGNMENT
                 Specifies the alignment requirements for the  start  of  each
                 pixel row in memory.  The allowable values are 1 (byte-align-
                 ment), 2 (rows aligned  to  even-numbered  bytes),  4  (word-
                 alignment), and 8 (rows start on double-word boundaries).

       The other six of the twelve storage parameters affect how pixel data is
       read  from  client  memory.    These   values   are   significant   for
       glDrawPixels,       glTexImage1D,      glTexImage2D,      glTexImage3D,
       glTexSubImage1D,  glTexSubImage2D,   glTexSubImage3D,   glBitmap,   and
       glPolygonStipple.

       Additionally,   if   the   GL_ARB_imaging   extension   is   supported,
       glColorTable,          glColorSubTable,          glConvolutionFilter1D,
       glConvolutionFilter2D, and glSeparableFilter2D.  They are as follows:

       GL_UNPACK_SWAP_BYTES
              If  true,  byte  ordering  for multibyte color components, depth
              components, color indices, or stencil indices is reversed.  That
              is,  if  a four-byte component consists of bytes b0, b1, b2, b3,
              it   is   taken   from   memory   as   b3,   b2,   b1,   b0   if
              GL_UNPACK_SWAP_BYTES   is  true.   GL_UNPACK_SWAP_BYTES  has  no
              effect on the memory order of components within a pixel, only on
              the  order  of bytes within components or indices.  For example,
              the three components of a GL_RGB format pixel are always  stored
                                           nl    s>=a









                                        k={









                                           a<I>s_?s_n<I>a_l_?s<a

              components or indices, where n is the number  of  components  or
              indices  in  a  pixel,  l  is  the  number of pixels in a row (-
              GL_UNPACK_ROW_LENGTH if it is greater than 0, the width argument
              to   the   pixel   routine   otherwise),   a  is  the  value  of
              GL_UNPACK_ALIGNMENT, and s is the size, in bytes,  of  a  single
              component  (if a<s, then it is as if a=s).  In the case of 1-bit
              values, the location of the next row is obtained by skipping

                                          k=8a?n_l<I>a_?

              components or indices.

              The word component in this description refers  to  the  nonindex
              values  red,  green,  blue,  alpha,  and  depth.  Storage format
              GL_RGB, for example, has three components per pixel: first  red,
              then green, and finally blue.

       GL_UNPACK_IMAGE_HEIGHT
              If  greater than 0, GL_UNPACK_IMAGE_HEIGHT defines the number of
              pixels in an image of a three-dimensional texture volume.  Where
              ''image''  is defined by all pixel sharing the same third dimen-
              sion index.  If the first pixel of a row is placed at location p
              in  memory, then the location of the first pixel of the next row
              is obtained by skipping
                                          nlh    s>=a





                                          a<I>s_?s_n_l<I>a_h_?s<a

              components or indices, where n is the number  of  components  or
              indices  in  a  pixel,  l  is  the  number of pixels in a row (-
              GL_UNPACK_ROW_LENGTH if it is greater than 0, the width argument
              to  glTexImage3D otherwise), h is the number of rows in an image
              (GL_UNPACK_IMAGE_HEIGHT if it is  greater  than  0,  the  height
              argument   to   glTexImage3D  otherwise),  a  is  the  value  of
              GL_UNPACK_ALIGNMENT, and s is the size, in bytes,  of  a  single
              component (if a<s, then it is as if a=s).

              The  word  component  in this description refers to the nonindex
              values red, green,  blue,  alpha,  and  depth.   Storage  format
              GL_RGB,  for example, has three components per pixel: first red,
              then green, and finally blue.

       GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
              These values are provided as a convenience  to  the  programmer;
              they  provide  no  functionality  that  cannot  be duplicated by
              incrementing the pointer passed to  glDrawPixels,  glTexImage1D,
              glTexImage2D,  glTexSubImage1D,  glTexSubImage2D,  glBitmap,  or
              glPolygonStipple.  Setting GL_UNPACK_SKIP_PIXELS to i is equiva-
              lent  to  incrementing  the pointer by in components or indices,
              where n is the number of components or indices  in  each  pixel.
              Setting  GL_UNPACK_SKIP_ROWS  to j is equivalent to incrementing
              the pointer by jk components or indices, where k is  the  number
              of  components  or  indices  per  row,  as  just computed in the
              GL_UNPACK_ROW_LENGTH section.

       GL_UNPACK_ALIGNMENT
              Specifies the alignment requirements for the start of each pixel
              row  in  memory.  The allowable values are 1 (byte-alignment), 2
              (rows aligned to even-numbered bytes), 4 (word-alignment), and 8
              (rows start on double-word boundaries).

       The  following  table gives the type, initial value, and range of valid
       values for each storage parameter that can be set with glPixelStore.



          -----------------------------------------------------------------
          pname                     Type     Initial Value    Valid Range
          -----------------------------------------------------------------
          GL_PACK_SWAP_BYTES       boolean       false       true or false
          GL_PACK_LSB_FIRST        boolean       false       true or false
          GL_PACK_ROW_LENGTH       integer         0             [0,?)
          GL_PACK_IMAGE_HEIGHT     integer         0            [0, ?)
          GL_PACK_SKIP_ROWS        integer         0             [0,?)
          GL_PACK_SKIP_PIXELS      integer         0             [0,?)
          GL_PACK_SKIP_IMAGES      integer         0             [0,?)
          GL_PACK_ALIGNMENT        integer         4         1, 2, 4, or 8
          -----------------------------------------------------------------

       param is rounded to the nearest integer.

       Likewise,  glPixelStorei can also be used to set any of the pixel store
       parameters.  Boolean parameters are set to false if param is 0 and true
       otherwise.


NOTES

       The  pixel  storage  modes  in  effect when glDrawPixels, glReadPixels,
       glTexImage1D,     glTexImage2D,     glTexImage3D,      glTexSubImage1D,
       glTexSubImage2D,  glTexSubImage3D,  glBitmap,  or  glPolygonStipple  is
       placed in a display list control the  interpretation  of  memory  data.
       Likewise, if the GL_ARB_imaging extension is supported, the pixel stor-
       age   modes   in    effect    when    glColorTable,    glColorSubTable,
       glConvolutionFilter1D, glConvolutionFilter2D, of glSeparableFilter2D is
       placed in a display list control the  intrepretation  of  memory  data.
       The  pixel  storage modes in effect when a display list is executed are
       not significant.

       Pixel storage modes are client state and must be  pushed  and  restored
       using
       glPushClientAttrib and glPopClientAttrib.


ERRORS

       GL_INVALID_ENUM is generated if pname is not an accepted value.

       GL_INVALID_VALUE  is generated if a negative row length, pixel skip, or
       row skip value is specified, or if alignment is specified as other than
       1, 2, 4, or 8.

       GL_INVALID_OPERATION  is  generated if glPixelStore is executed between
       the execution of glBegin and the corresponding execution of glEnd.


ASSOCIATED GETS

       glGet with argument GL_PACK_SWAP_BYTES
       glGet with argument GL_PACK_LSB_FIRST
       glGet with argument GL_PACK_ROW_LENGTH
       glGet with argument GL_PACK_IMAGE_HEIGHT
       glGet with argument GL_PACK_SKIP_ROWS
       glGet with argument GL_PACK_SKIP_PIXELS
       glGet with argument GL_PACK_SKIP_IMAGES
       glGet with argument GL_PACK_ALIGNMENT
       glGet with argument GL_UNPACK_SWAP_BYTES
       glGet with argument GL_UNPACK_LSB_FIRST
       glGet with argument GL_UNPACK_ROW_LENGTH
       glGet with argument GL_UNPACK_IMAGE_HEIGHT
       glGet with argument GL_UNPACK_SKIP_ROWS
       glGet with argument GL_UNPACK_SKIP_PIXELS
       glGet with argument GL_UNPACK_SKIP_IMAGES
       glGet with argument GL_UNPACK_ALIGNMENT


SEE ALSO

       glBitmap,   glColorTable,    glColorSubTable,    glConvolutionFilter1D,

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