C SPECIFICATION
void GLAPIENTRY glPrioritizeTextures( GLsizei GLsizei )
PARAMETERS
GLsizei Specifies the number of textures to be prioritized.
_param2 Specifies an array containing the names of the textures to be
prioritized.
_param3 Specifies an array containing the texture priorities. A pri-
ority given in an element of _param3 applies to the texture
named by the corresponding element of _param2.
DESCRIPTION
glPrioritizeTextures assigns the GLsizei texture priorities given in
_param3 to the GLsizei textures named in _param2.
The GL establishes a ''working set'' of textures that are resident in
texture memory. These textures may be bound to a texture target much
more efficiently than textures that are not resident. By specifying a
priority for each texture, glPrioritizeTextures allows applications to
guide the GL implementation in determining which textures should be
resident.
The priorities given in _param3 are clamped to the range [0,1] before
they are assigned. 0 indicates the lowest priority; textures with pri-
ority 0 are least likely to be resident. 1 indicates the highest pri-
ority; textures with priority 1 are most likely to be resident. How-
ever, textures are not guaranteed to be resident until they are used.
glPrioritizeTextures silently ignores attempts to prioritize texture 0,
or any texture name that does not correspond to an existing texture.
glPrioritizeTextures does not require that any of the textures named by
_param2 be bound to a texture target. glTexParameter may also be used
to set a texture's priority, but only if the texture is currently
bound. This is the only way to set the priority of a default texture.
NOTES
glPrioritizeTextures is available only if the GL version is 1.1 or
greater.
ERRORS
GL_INVALID_VALUE is generated if GLsizei is negative.
GL_INVALID_OPERATION is generated if glPrioritizeTextures is executed
between the execution of glBegin and the corresponding execution of
glEnd.
ASSOCIATED GETS
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