C SPECIFICATION
void GLAPIENTRY glTexGend( GLenum coord,
GLenum pname,
GLdouble param )
void GLAPIENTRY glTexGenf( GLenum coord,
GLenum pname,
GLfloat param )
void GLAPIENTRY glTexGeni( GLenum coord,
GLenum pname,
GLint param )
PARAMETERS
coord Specifies a texture coordinate. Must be one of GL_S, GL_T,
GL_R, or GL_Q.
pname Specifies the symbolic name of the texture-coordinate genera-
tion function. Must be GL_TEXTURE_GEN_MODE.
param Specifies a single-valued texture generation parameter, one of
GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP.
C SPECIFICATION
void GLAPIENTRY glTexGendv( GLenum coord,
GLenum pname,
const GLdouble *params )
void GLAPIENTRY glTexGenfv( GLenum coord,
GLenum pname,
const GLfloat *params )
void GLAPIENTRY glTexGeniv( GLenum coord,
GLenum pname,
const GLint *params )
PARAMETERS
coord Specifies a texture coordinate. Must be one of GL_S, GL_T,
GL_R, or GL_Q.
pname Specifies the symbolic name of the texture-coordinate generation
function or function parameters. Must be GL_TEXTURE_GEN_MODE,
GL_OBJECT_PLANE, or GL_EYE_PLANE.
params Specifies a pointer to an array of texture generation parame-
ters. If pname is GL_TEXTURE_GEN_MODE, then the array must con-
tain a single symbolic constant, one of GL_OBJECT_LINEAR,
GL_EYE_LINEAR, or GL_SPHERE_MAP. Otherwise, params holds the
coefficients for the texture-coordinate generation function
specified by pname.
DESCRIPTION
is used, where g is the value computed for the coordinate named in
coord, p1, p2, p3, and p4 are the four values supplied in params, and
xo, yo, zo, and wo are the object coordinates of the vertex. This
function can be used, for example, to texture-map terrain using sea
level as a reference plane (defined by p1, p2, p3, and p4). The alti-
tude of a terrain vertex is computed by the GL_OBJECT_LINEAR coordinate
generation function as its distance from sea level; that altitude can
then be used to index the texture image to map white snow onto peaks
and green grass onto foothills.
If the texture generation function is GL_EYE_LINEAR, the function
g=p1xe+p2ye+p3ze+p4we
is used, where
(p1p2p3p4)=(p1p2p3p4)M-1
and xe, ye, ze, and we are the eye coordinates of the vertex, p1, p2,
p3, and p4 are the values supplied in params, and M is the modelview
matrix when glTexGen is invoked. If M is poorly conditioned or singu-
lar, texture coordinates generated by the resulting function may be
inaccurate or undefined.
Note that the values in params define a reference plane in eye coordi-
nates. The modelview matrix that is applied to them may not be the
same one in effect when the polygon vertices are transformed. This
function establishes a field of texture coordinates that can produce
dynamic contour lines on moving objects.
If pname is GL_SPHERE_MAP and coord is either GL_S or GL_T, s and t
texture coordinates are generated as follows. Let u be the unit vector
pointing from the origin to the polygon vertex (in eye coordinates).
Let n sup prime be the current normal, after transformation to eye
coordinates. Let
f=(fxfyfz)T
be the reflection vector such that
f=u-2n?n?Tu
Finally, let m=2?f<I>x+f<I>y+(fz+1)2. Then the values assigned to the s and
t texture coordinates are
s=f_x<I>m_+_
t=f_y<I>m_+_
To enable or disable a texture-coordinate generation function, call
glEnable or glDisable with one of the symbolic texture-coordinate names
(GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, or
GL_TEXTURE_GEN_Q) as the argument. When enabled, the specified texture
defined value, or when pname is GL_TEXTURE_GEN_MODE and params is not
an accepted defined value.
GL_INVALID_ENUM is generated when pname is GL_TEXTURE_GEN_MODE, params
is GL_SPHERE_MAP, and coord is either GL_R or GL_Q.
GL_INVALID_OPERATION is generated if glTexGen is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGetTexGen
glIsEnabled with argument GL_TEXTURE_GEN_S
glIsEnabled with argument GL_TEXTURE_GEN_T
glIsEnabled with argument GL_TEXTURE_GEN_R
glIsEnabled with argument GL_TEXTURE_GEN_Q
SEE ALSO
glActiveTextureARB, glCopyPixels, glCopyTexImage2D,
glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D,
glTexEnv, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter,
glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
GLTEXGEN(3G)
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