C SPECIFICATION

       void GLAPIENTRY glTexImage2D( GLenum target,
                                     GLint leve )



PARAMETERS

       target  Specifies   the  target  texture.   Must  be  GL_TEXTURE_2D  or
               GL_PROXY_TEXTURE_2D.

       leve    Specifies the level-of-detail number.   Level  0  is  the  base
               image level.  Level n is the nth mipmap reduction image.

       _param3 Specifies  the number of color components in the texture.  Must
               be 1, 2, 3, or 4, or one of the following  symbolic  constants:
               GL_ALPHA,   GL_ALPHA4,   GL_ALPHA8,   GL_ALPHA12,   GL_ALPHA16,
               GL_LUMINANCE,  GL_LUMINANCE4,  GL_LUMINANCE8,   GL_LUMINANCE12,
               GL_LUMINANCE16,    GL_LUMINANCE_ALPHA,    GL_LUMINANCE4_ALPHA4,
               GL_LUMINANCE6_ALPHA2,                     GL_LUMINANCE8_ALPHA8,
               GL_LUMINANCE12_ALPHA4,                  GL_LUMINANCE12_ALPHA12,
               GL_LUMINANCE16_ALPHA16,      GL_INTENSITY,       GL_INTENSITY4,
               GL_INTENSITY8,   GL_INTENSITY12,  GL_INTENSITY16,  GL_R3_G3_B2,
               GL_RGB,  GL_RGB4,   GL_RGB5,   GL_RGB8,   GL_RGB10,   GL_RGB12,
               GL_RGB16,  GL_RGBA,  GL_RGBA2,  GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
               GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.

       _param4 Specifies the width of the texture image.  Must  be  2n+2(_eqn-
               param6) for some integer n. All implementations support texture
               images that are at least 64 texels wide.

       _param5 Specifies the height of the texture image.  Must be  2m+2(_eqn-
               param6) for some integer m. All implementations support texture
               images that are at least 64 texels high.

       _param6 Specifies the width of the border.  Must be either 0 or 1.

       _param7 Specifies the format of the pixel data.  The following symbolic
               values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
               GL_ALPHA, GL_RGB, GL_BGR GL_RGBA,  GL_BGRA,  GL_LUMINANCE,  and
               GL_LUMINANCE_ALPHA.

       _param8 Specifies  the data type of the pixel data.  The following sym-
               bolic   values   are   accepted:   GL_UNSIGNED_BYTE,   GL_BYTE,
               GL_BITMAP,    GL_UNSIGNED_SHORT,   GL_SHORT,   GL_UNSIGNED_INT,
               GL_INT,            GL_FLOAT,            GL_UNSIGNED_BYTE_3_3_2,
               GL_UNSIGNED_BYTE_2_3_3_REV,            GL_UNSIGNED_SHORT_5_6_5,
               GL_UNSIGNED_SHORT_5_6_5_REV,         GL_UNSIGNED_SHORT_4_4_4_4,
               GL_UNSIGNED_SHORT_4_4_4_4_REV,       GL_UNSIGNED_SHORT_5_5_5_1,
               GL_UNSIGNED_SHORT_1_5_5_5_REV,         GL_UNSIGNED_INT_8_8_8_8,
               GL_UNSIGNED_INT_8_8_8_8_REV,   GL_UNSIGNED_INT_10_10_10_2,  and
               GL_UNSIGNED_INT_2_10_10_10_REV.


       If target is GL_PROXY_TEXTURE_2D, no data is read from _param9, but all
       of  the  texture  image state is recalculated, checked for consistency,
       and checked against the implementation's capabilities. If the implemen-
       tation  cannot  handle a texture of the requested texture size, it sets
       all of the image state to 0,  but  does  not  generate  an  error  (see
       glGetError).  To  query  for an entire mipmap array, use an image array
       level greater than or equal to 1.

       If target is GL_TEXTURE_2D, data is read from _param9 as a sequence  of
       signed  or unsigned bytes, shorts, or longs, or single-precision float-
       ing-point values, depending on _param8.  These values are grouped  into
       sets  of one, two, three, or four values, depending on _param7, to form
       elements.  If _param8 is GL_BITMAP, the data is considered as a  string
       of unsigned bytes (and _param7 must be GL_COLOR_INDEX).





































       to the upper right corner of the texture image.

       _param7 determines the composition of each element in _param9.  It  can
       assume one of eleven symbolic values:

       GL_COLOR_INDEX
                 Each  element  is a single value, a color index.  The GL con-
                 verts it to fixed point (with an unspecified number  of  zero
                 bits to the right of the binary point), shifted left or right
                 depending on the value and sign of GL_INDEX_SHIFT, and  added
                 to GL_INDEX_OFFSET (see
                 glPixelTransfer).   The resulting index is converted to a set
                 of   color   components   using   the    GL_PIXEL_MAP_I_TO_R,
                 GL_PIXEL_MAP_I_TO_G,         GL_PIXEL_MAP_I_TO_B,         and
                 GL_PIXEL_MAP_I_TO_A tables, and clamped to the range [0,1].

       GL_RED    Each element is a single red component.  The GL  converts  it
                 to  floating  point  and assembles it into an RGBA element by
                 attaching 0 for green and blue, and 1 for alpha.  Each compo-
                 nent   is   then   multiplied  by  the  signed  scale  factor
                 GL_c_SCALE, added to the signed bias GL_c_BIAS,  and  clamped
                 to the range [0,1] (see glPixelTransfer).

       GL_GREEN  Each element is a single green component.  The GL converts it
                 to floating point and assembles it into an  RGBA  element  by
                 attaching  0  for red and blue, and 1 for alpha.  Each compo-
                 nent  is  then  multiplied  by  the   signed   scale   factor
                 GL_c_SCALE,  added  to the signed bias GL_c_BIAS, and clamped
                 to the range [0,1] (see glPixelTransfer).

       GL_BLUE   Each element is a single blue component.  The GL converts  it
                 to  floating  point  and assembles it into an RGBA element by
                 attaching 0 for red and green, and 1 for alpha.  Each  compo-
                 nent   is   then   multiplied  by  the  signed  scale  factor
                 GL_c_SCALE, added to the signed bias GL_c_BIAS,  and  clamped
                 to the range [0,1] (see glPixelTransfer).

       GL_ALPHA  Each element is a single alpha component.  The GL converts it
                 to floating point and assembles it into an  RGBA  element  by
                 attaching 0 for red, green, and blue.  Each component is then
                 multiplied by the signed scale factor  GL_c_SCALE,  added  to
                 the  signed  bias  GL_c_BIAS,  and clamped to the range [0,1]
                 (see glPixelTransfer).

       GL_RGB

       GL_BGR    Each element is an RGB triple.  The GL converts it to  float-
                 ing  point and assembles it into an RGBA element by attaching
                 1 for alpha.  Each component is then multiplied by the signed
                 scale  factor GL_c_SCALE, added to the signed bias GL_c_BIAS,
                 and clamped to the range [0,1] (see
                 glPixelTransfer).
                 the signed bias GL_c_BIAS, and clamped  to  the  range  [0,1]
                 (see glPixelTransfer).

       GL_LUMINANCE_ALPHA
                 Each  element  is a luminance/alpha pair.  The GL converts it
                 to floating point, then assembles it into an RGBA element  by
                 replicating  the  luminance value three times for red, green,
                 and blue.  Each component is then multiplied  by  the  signed
                 scale  factor GL_c_SCALE, added to the signed bias GL_c_BIAS,
                 and clamped to the range [0,1] (see
                 glPixelTransfer).

       Refer to the glDrawPixels reference  page  for  a  description  of  the
       acceptable values for the _param8 parameter.

       If an application wants to store the texture at a certain resolution or
       in a certain format, it can request  the  resolution  and  format  with
       _param3.  The  GL  will  choose an internal representation that closely
       approximates that requested by _param3, but it may not  match  exactly.
       (The  representations  specified  by  GL_LUMINANCE, GL_LUMINANCE_ALPHA,
       GL_RGB, and GL_RGBA must match exactly. The numeric values 1, 2, 3, and
       4 may also be used to specify the above representations.)

       Use  the GL_PROXY_TEXTURE_2D target to try out a resolution and format.
       The implementation will update and recompute its  best  match  for  the
       requested storage resolution and format. To then query this state, call
       glGetTexLevelParameter.  If the texture cannot be accommodated, texture
       state is set to 0.

       A  one-component  texture image uses only the red component of the RGBA
       color extracted from _param9.  A two-component image uses the R  and  A
       values.   A three-component image uses the R, G, and B values.  A four-
       component image uses all of the RGBA components.


NOTES

       Texturing has no effect in color index mode.

       If the GL_ARB_imaging extension is supported, RGBA elements may also be
       processed by the imaging pipeline.  The following stages may be applied
       to an RGBA color before color component clamping to the range [0, 1]:

       1. Color component replacement by the color table specified for
          GL_COLOR_TABLE, if enabled. See glColorTable.

       2. Two-dimensional Convolution filtering, if enabled. See
          glConvolutionFilter1D.

          If a convolution filter changes the __width of the texture (by  pro-
          cessing  with  a  GL_CONVOLUTION_BORDER_MODE of GL_REDUCE, for exam-
          ple), the _param4 must 2n+2(_eqnparam5), for  some  integer  n,  and
          _param5  must be 2m+(_eqnparam6), for some integer m,  after filter-
          ing.

       7. Color component replacement by the color table specified for
          GL_POST_COLOR_MATRIX_COLOR_TABLE, if enabled.  See glColorTable.

       The texture image can be represented by the same data  formats  as  the
       pixels  in  a  glDrawPixels  command,  except that GL_STENCIL_INDEX and
       GL_DEPTH_COMPONENT cannot be used.   glPixelStore  and  glPixelTransfer
       modes   affect   texture   images   in  exactly  the  way  they  affect
       glDrawPixels.


       glTexImage2D and GL_PROXY_TEXTURE_2D are available only if the GL  ver-
       sion is 1.1 or greater.

       Internal  formats  other  than 1, 2, 3, or 4 may be used only if the GL
       version is 1.1 or greater.

       In GL version 1.1 or greater, _param9 may be a null pointer.   In  this
       case  texture  memory  is  allocated  to accommodate a texture of width
       _param4 and height _param5.  You can then download subtextures to  ini-
       tialize  this texture memory.  The image is undefined if the user tries
       to apply an uninitialized portion of the texture image to a  primitive.

       Formats   GL_BGR,   and   GL_BGRA   and  types  GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV,                    GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV,                 GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV,               GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV,                 GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV,      GL_UNSIGNED_INT_10_10_10_2,       and
       GL_UNSIGNED_INT_2_10_10_10_REV  are available only if the GL version is
       1.2 or greater.

       When the GL_ARB_multitexture extension is supported, glTexImage2D spec-
       ifies  the two-dimensional texture for the current texture unit, speci-
       fied with glActiveTextureARB.


ERRORS

       GL_INVALID_ENUM  is  generated  if  target  is  not  GL_TEXTURE_2D   or
       GL_PROXY_TEXTURE_2D.

       GL_INVALID_ENUM  is generated if _param7 is not an accepted format con-
       stant.    Format   constants   other    than    GL_STENCIL_INDEX    and
       GL_DEPTH_COMPONENT are accepted.

       GL_INVALID_ENUM is generated if _param8 is not a type constant.

       GL_INVALID_ENUM is generated if _param8 is GL_BITMAP and _param7 is not
       GL_COLOR_INDEX.

       GL_INVALID_VALUE is generated if leve is less than 0.

       GL_INVALID_VALUE may be generated if  leve  is  greater  than  log2max,
       where max is the returned value of GL_MAX_TEXTURE_SIZE.
       GL_UNSIGNED_BYTE_3_3_2,                     GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5,  or GL_UNSIGNED_SHORT_5_6_5_REV and _param7 is
       not GL_RGB.

       GL_INVALID_OPERATION   is   generated   if   _param8    is    one    of
       GL_UNSIGNED_SHORT_4_4_4_4,               GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1,               GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8,                   GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2,   or   GL_UNSIGNED_INT_2_10_10_10_REV   and
       _param7 is neither GL_RGBA nor GL_BGRA.


ASSOCIATED GETS

       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_2D


SEE ALSO

       glColorTable,  glConvolutionFilter2D,  glCopyPixels,  glCopyTexImage1D,
       glCopyTexImage2D,       glCopyTexSubImage1D,       glCopyTexSubImage2D,
       glCopyTexSubImage3D,    glDrawPixels,    glMatrixMode,    glPixelStore,
       glPixelTransfer, glSeparableFilter2D, glTexEnv, glTexGen, glTexImage1D,
       glTexImage3D,    glTexSubImage1D,   glTexSubImage2D,   glTexSubImage3D,
       glTexParameter




                                                              GLTEXIMAGE2D(3G)

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