C SPECIFICATION

       void GLAPIENTRY glTexImage3D( GLenum target,
                                     GLint leve )



PARAMETERS

       target  Specifies   the  target  texture.   Must  be  GL_TEXTURE_3D  or
               GL_PROXY_TEXTURE_3D.

       leve    Specifies the level-of-detail number.   Level  0  is  the  base
               image level.  Level n is the nth mipmap reduction image.

       _param3 Specifies  the number of color components in the texture.  Must
               be 1, 2, 3, or 4, or one of the following  symbolic  constants:
               GL_ALPHA,   GL_ALPHA4,   GL_ALPHA8,   GL_ALPHA12,   GL_ALPHA16,
               GL_LUMINANCE,  GL_LUMINANCE4,  GL_LUMINANCE8,   GL_LUMINANCE12,
               GL_LUMINANCE16,    GL_LUMINANCE_ALPHA,    GL_LUMINANCE4_ALPHA4,
               GL_LUMINANCE6_ALPHA2,                     GL_LUMINANCE8_ALPHA8,
               GL_LUMINANCE12_ALPHA4,                  GL_LUMINANCE12_ALPHA12,
               GL_LUMINANCE16_ALPHA16,      GL_INTENSITY,       GL_INTENSITY4,
               GL_INTENSITY8,   GL_INTENSITY12,  GL_INTENSITY16,  GL_R3_G3_B2,
               GL_RGB,  GL_RGB4,   GL_RGB5,   GL_RGB8,   GL_RGB10,   GL_RGB12,
               GL_RGB16,  GL_RGBA,  GL_RGBA2,  GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
               GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.

       _param4 Specifies the width of the texture image.  Must  be  2n+2(_eqn-
               param7) for some integer n. All implementations support texture
               images that are at least 64 texels wide.

       _param5 Specifies the height of the texture image.  Must be  2m+2(_eqn-
               param7) for some integer m. All implementations support texture
               images that are at least 64 texels high.

       _param6 Specifies the depth of the texture image.  Must  be  2k+2(_eqn-
               param7) for some integer k. All implementations support texture
               images that are at least 64 texels deep.

       _param7 Specifies the width of the border.  Must be either 0 or 1.

       _param8 Specifies the format of the pixel data.  The following symbolic
               values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
               GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA,  GL_LUMINANCE,  and
               GL_LUMINANCE_ALPHA.

       _param9 Specifies  the data type of the pixel data.  The following sym-
               bolic   values   are   accepted:   GL_UNSIGNED_BYTE,   GL_BYTE,
               GL_BITMAP,    GL_UNSIGNED_SHORT,   GL_SHORT,   GL_UNSIGNED_INT,
               GL_INT,            GL_FLOAT             GL_UNSIGNED_BYTE_3_3_2,
               GL_UNSIGNED_BYTE_2_3_3_REV,            GL_UNSIGNED_SHORT_5_6_5,
               GL_UNSIGNED_SHORT_5_6_5_REV,         GL_UNSIGNED_SHORT_4_4_4_4,
               GL_UNSIGNED_SHORT_4_4_4_4_REV,       GL_UNSIGNED_SHORT_5_5_5_1,

       the parameters of the texture image,  such  as  height,  width,  depth,
       width  of  the border, level-of-detail number (see glTexParameter), and
       number of color components provided.  The last three arguments describe
       how the image is represented in memory; they are identical to the pixel
       formats used for glDrawPixels.

       If target is GL_PROXY_TEXTURE_3D, no data is read  from  _param10,  but
       all  of  the  texture  image state is recalculated, checked for consis-
       tency, and checked against the implementation's  capabilities.  If  the
       implementation  cannot  handle a texture of the requested texture size,
       it sets all of the image state to 0, but does  not  generate  an  error
       (see  glGetError).  To  query  for an entire mipmap array, use an image
       array level greater than or equal to 1.

       If target is GL_TEXTURE_3D, data is read from _param10 as a sequence of
       signed  or unsigned bytes, shorts, or longs, or single-precision float-
       ing-point values, depending on _param9.  These values are grouped  into
       sets  of one, two, three, or four values, depending on _param8, to form
       elements.  If _param9 is GL_BITMAP, the data is considered as a  string
       of unsigned bytes (and _param8 must be GL_COLOR_INDEX).  Each data byte
       is treated as eight 1-bit elements, with  bit  ordering  determined  by
       GL_UNPACK_LSB_FIRST (see glPixelStore).

       The  first  element corresponds to the lower left corner of the texture
       image.  Subsequent elements progress left-to-right through the  remain-
       ing  texels in the lowest row of the texture image, and then in succes-
       sively higher rows of the texture image.  The final element corresponds
       to the upper right corner of the texture image.

       _param8 determines the composition of each element in _param10.  It can
       assume one of eleven symbolic values:

       GL_COLOR_INDEX
                 Each element is a single value, a color index.  The  GL  con-
                 verts  it  to fixed point (with an unspecified number of zero
                 bits to the right of the binary point), shifted left or right
                 depending  on the value and sign of GL_INDEX_SHIFT, and added
                 to GL_INDEX_OFFSET (see
                 glPixelTransfer).  The resulting index is converted to a  set
                 of    color   components   using   the   GL_PIXEL_MAP_I_TO_R,
                 GL_PIXEL_MAP_I_TO_G,         GL_PIXEL_MAP_I_TO_B,         and
                 GL_PIXEL_MAP_I_TO_A tables, and clamped to the range [0,1].

       GL_RED    Each  element  is a single red component.  The GL converts it
                 to floating point and assembles it into an  RGBA  element  by
                 attaching 0 for green and blue, and 1 for alpha.  Each compo-
                 nent  is  then  multiplied  by  the   signed   scale   factor
                 GL_c_SCALE,  added  to the signed bias GL_c_BIAS, and clamped
                 to the range [0,1] (see glPixelTransfer).

       GL_GREEN  Each element is a single green component.  The GL converts it
                 to  floating  point  and assembles it into an RGBA element by
                 attaching 0 for red, green, and blue.  Each component is then
                 multiplied  by  the  signed scale factor GL_c_SCALE, added to
                 the signed bias GL_c_BIAS, and clamped  to  the  range  [0,1]
                 (see glPixelTransfer).

       GL_RGB

       GL_BGR    Each  element is an RGB triple.  The GL converts it to float-
                 ing point and assembles it into an RGBA element by  attaching
                 1 for alpha.  Each component is then multiplied by the signed
                 scale factor GL_c_SCALE, added to the signed bias  GL_c_BIAS,
                 and clamped to the range [0,1] (see
                 glPixelTransfer).

       GL_RGBA

       GL_BGRA   Each element contains all four components.  Each component is
                 multiplied by the signed scale factor  GL_c_SCALE,  added  to
                 the  signed  bias  GL_c_BIAS,  and clamped to the range [0,1]
                 (see glPixelTransfer).

       GL_LUMINANCE
                 Each element is a single luminance value.  The GL converts it
                 to  floating point, then assembles it into an RGBA element by
                 replicating the luminance value three times for  red,  green,
                 and  blue  and attaching 1 for alpha.  Each component is then
                 multiplied by the signed scale factor  GL_c_SCALE,  added  to
                 the  signed  bias  GL_c_BIAS,  and clamped to the range [0,1]
                 (see glPixelTransfer).

       GL_LUMINANCE_ALPHA
                 Each element is a luminance/alpha pair.  The GL  converts  it
                 to  floating point, then assembles it into an RGBA element by
                 replicating the luminance value three times for  red,  green,
                 and  blue.   Each  component is then multiplied by the signed
                 scale factor GL_c_SCALE, added to the signed bias  GL_c_BIAS,
                 and clamped to the range [0,1] (see
                 glPixelTransfer).

       Refer  to  the  glDrawPixels  reference  page  for a description of the
       acceptable values for the _param9 parameter.

       If an application wants to store the texture at a certain resolution or
       in  a  certain  format,  it  can request the resolution and format with
       _param3. The GL will choose an  internal  representation  that  closely
       approximates  that  requested by _param3, but it may not match exactly.
       (The representations  specified  by  GL_LUMINANCE,  GL_LUMINANCE_ALPHA,
       GL_RGB, and GL_RGBA must match exactly. The numeric values 1, 2, 3, and
       4 may also be used to specify the above representations.)

       Use the GL_PROXY_TEXTURE_3D target to try out a resolution and  format.
       The  implementation  will  update  and recompute its best match for the
       GL_DEPTH_COMPONENT  cannot  be  used.  glPixelStore and glPixelTransfer
       modes  affect  texture  images  in  exactly   the   way   they   affect
       glDrawPixels.


       glTexImage3D is available only if the GL version is 1.2 or greater.

       Internal  formats  other  than 1, 2, 3, or 4 may be used only if the GL
       version is 1.1 or greater.

       _param10 may be a null pointer.  In this case texture memory  is  allo-
       cated  to  accommodate  a texture of width _param4, height _param5, and
       depth _param6.  You can then download subtextures  to  initialize  this
       texture  memory.   The image is undefined if the user tries to apply an
       uninitialized portion of the texture image to a primitive.

       Formats  GL_BGR,  and   GL_BGRA   and   types   GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV,                    GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV,                 GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV,               GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV,                 GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV,       GL_UNSIGNED_INT_10_10_10_2,      and
       GL_UNSIGNED_INT_2_10_10_10_REV are available only if the GL version  is
       1.2 or greater.

       When the GL_ARB_multitexture extension is supported, glTexImage3D spec-
       ifies the three-dimensional texture for the current texture unit, spec-
       ified with glActiveTextureARB.

       If the GL_ARB_imaging extension is supported, RGBA elements may also be
       processed by the imaging pipeline.  The following stages may be applied
       to an RGBA color before color component clamping to the range [0, 1]:

       1. Color component replacement by the color table specified for
          GL_COLOR_TABLE, if enabled. See glColorTable.

       2. Color component replacement by the color table specified for
          GL_POST_CONVOLUTION_COLOR_TABLE, if enabled.  See glColorTable.

       3. Transformation by the color matrix.  See glMatrixMode.

       4. RGBA components may be multiplied by GL_POST_COLOR_MATRIX_c_SCALE,
          and   added   to   GL_POST_COLOR_MATRIX_c_BIAS,   if  enabled.   See
          glPixelTransfer.

       5. Color component replacement by the color table specified for
          GL_POST_COLOR_MATRIX_COLOR_TABLE, if enabled.  See glColorTable.


ERRORS

       GL_INVALID_ENUM  is  generated  if  target  is  not  GL_TEXTURE_3D   or
       GL_PROXY_TEXTURE_3D.


       GL_INVALID_VALUE  is  generated if _param3 is not 1, 2, 3, 4, or one of
       the accepted resolution and format symbolic constants.

       GL_INVALID_VALUE is generated if _param4, _param5, or _param6  is  less
       than  0 or greater than 2 + GL_MAX_TEXTURE_SIZE, or if either cannot be
       represented as 2k+2(_eqnparam7) for some integer value of k.

       GL_INVALID_VALUE is generated if _param7 is not 0 or 1.

       GL_INVALID_OPERATION is generated if glTexImage3D is  executed  between
       the execution of glBegin and the corresponding execution of glEnd.

       GL_INVALID_OPERATION    is    generated    if   _param9   is   one   of
       GL_UNSIGNED_BYTE_3_3_2,                     GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5,  or GL_UNSIGNED_SHORT_5_6_5_REV and _param8 is
       not GL_RGB.

       GL_INVALID_OPERATION   is   generated   if   _param9    is    one    of
       GL_UNSIGNED_SHORT_4_4_4_4,               GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1,               GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8,                   GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2,   or   GL_UNSIGNED_INT_2_10_10_10_REV   and
       _param8 is neither GL_RGBA nor GL_BGRA.


ASSOCIATED GETS

       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_3D


SEE ALSO

       glActiveTextureARB,  glCopyPixels,  glCopyTexImage1D, glCopyTexImage2D,
       glCopyTexSubImage1D,     glCopyTexSubImage2D,      glCopyTexSubImage3D,
       glDrawPixels,   glPixelStore,   glPixelTransfer,   glTexEnv,  glTexGen,
       glTexImage1D,    glTexImage2D,    glTexSubImage1D,     glTexSubImage2D,
       glTexSubImage3D, glTexParameter





                                                              GLTEXIMAGE3D(3G)

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