C SPECIFICATION

       void GLAPIENTRY glTranslated( GLdouble x,
                                     GLdouble y,
                                     GLdouble z )
       void GLAPIENTRY glTranslatef( GLfloat x,
                                     GLfloat y,
                                     GLfloat z )



PARAMETERS

       x, y, z
              Specify the x, y, and z coordinates of a translation vector.


DESCRIPTION

       glTranslate produces a translation by (x,y,z).  The current matrix (see
       glMatrixMode)  is multiplied by this translation matrix, with the prod-
       uct replacing the current matrix, as if glMultMatrix were  called  with
       the following matrix for its argument:
                                       1 0 0 x



















                                       0 1 0 y









                                      (       )















                                       0 0 0 1


If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn


after a call to glTranslate are translated.



Use glPushMatrix and glPopMatrix to save and restore the untranslated coordi-

nate system.


ERRORS

       GL_INVALID_OPERATION  is  generated  if glTranslate is executed between
       the execution of glBegin and the corresponding execution of glEnd.


































































ASSOCIATED GETS

       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_COLOR_MATRIX
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX


SEE ALSO

       glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale



                                                               GLTRANSLATE(3G)

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