C SPECIFICATION

       GLint GLAPIENTRY gluBuild2DMipmaps( GLenum target,
                                           GLint internalFormat,
                                           GLsizei width,
                                           GLsizei height,
                                           GLenum format,
                                           GLenum type,
                                           const void *data )



PARAMETERS

       target          Specifies the target texture.  Must be GL_TEXTURE_2D.

       internalFormat  Requests  the  internal  storage  format of the texture
                       image.  Must be 1, 2, 3, 4, or  one  of  the  following
                       symbolic  constants:  GL_ALPHA,  GL_ALPHA4,  GL_ALPHA8,
                       GL_ALPHA12,  GL_ALPHA16,  GL_LUMINANCE,  GL_LUMINANCE4,
                       GL_LUMINANCE8,      GL_LUMINANCE12,     GL_LUMINANCE16,
                       GL_LUMINANCE_ALPHA,               GL_LUMINANCE4_ALPHA4,
                       GL_LUMINANCE6_ALPHA2,             GL_LUMINANCE8_ALPHA8,
                       GL_LUMINANCE12_ALPHA4,          GL_LUMINANCE12_ALPHA12,
                       GL_LUMINANCE16_ALPHA16,   GL_INTENSITY,  GL_INTENSITY4,
                       GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16,  GL_RGB,
                       GL_R3_G3_B2,   GL_RGB4,   GL_RGB5,  GL_RGB8,  GL_RGB10,
                       GL_RGB12,  GL_RGB16,   GL_RGBA,   GL_RGBA2,   GL_RGBA4,
                       GL_RGB5_A1,   GL_RGBA8,   GL_RGB10_A2,   GL_RGBA12   or
                       GL_RGBA16.

       width, height   Specifies in pixels the width and height, respectively,
                       of the texture image.

       format          Specifies the format of the pixel data.  Must be one of
                       GL_COLOR_INDEX, GL_DEPTH_COMPONENT,  GL_RED,  GL_GREEN,
                       GL_BLUE,  GL_ALPHA,  GL_RGB,  GL_RGBA, GL_BGR, GL_BGRA,
                       GL_LUMINANCE, or GL_LUMINANCE_ALPHA.

       type            Specifies the data type  for  data.   Must  be  one  of
                       GL_UNSIGNED_BYTE,          GL_BYTE,          GL_BITMAP,
                       GL_UNSIGNED_SHORT, GL_SHORT,  GL_UNSIGNED_INT,  GL_INT,
                       GL_FLOAT,                       GL_UNSIGNED_BYTE_3_3_2,
                       GL_UNSIGNED_BYTE_2_3_3_REV,    GL_UNSIGNED_SHORT_5_6_5,
                       GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
                       GL_UNSIGNED_SHORT_4_4_4_4_REV,
                       GL_UNSIGNED_SHORT_5_5_5_1,
                       GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
                       GL_UNSIGNED_INT_8_8_8_8_REV,
                       GL_UNSIGNED_INT_10_10_10_2,                          or
                       GL_UNSIGNED_INT_2_10_10_10_REV.

       data            Specifies a pointer to the image data in memory.

       between powers of 2, then the copy of data will  scale  upwards.)   For
       example, if width is 57 and height is 23 then a copy of data will scale
       up to 64 in width and down to 16  in  depth,  before  mipmapping  takes
       place.

       Then,  proxy  textures  (see glTexImage2D) are used to determine if the
       implementation can fit the requested texture. If not,  both  dimensions
       are  continually halved until it fits. (If the OpenGL version is <= 1.0,
       both maximum texture dimensions are clamped to the  value  returned  by
       glGetIntegerv with the argument GL_MAX_TEXTURE_SIZE.)

       Next,  a  series of mipmap levels is built by decimating a copy of data
       in half along both dimensions until size 1x1 is reached. At each level,
       each  texel in the halved mipmap level is an average of the correspond-
       ing four texels in the larger mipmap level. (In the case of rectangular
       images,  the  decimation will ultimately reach an Nx1 or 1xN configura-
       tion. Here, two texels are averaged instead.)

       glTexImage2D is called to load each of these mipmap levels.  Level 0 is
       a  copy  of  data.   The highest level is log2(max(width,height)).  For
       example, if width is 64 and height is 16  and  the  implementation  can
       store  a  texture  of this size, the following mipmap levels are built:
       64x16, 32x8, 16x4, 8x2, 4x1, 2x1 and 1x1. These correspond to levels  0
       through 6, respectively.

       See the glTexImage1D reference page for a description of the acceptable
       values for format parameter. See the glDrawPixels reference page for  a
       description of the acceptable values for type parameter.


NOTES

       Note  that  there  is no direct way of querying the maximum level. This
       can be derived indirectly via glGetTexLevelParameter. First, query  for
       the  width  and height actually used at level 0.  (The width and height
       may not be equal to width and height respectively since proxy  textures
       might  have  scaled  them to fit the implementation.)  Then the maximum
       level can be derived from the formula log2(max(width,height)).


NOTES

       Formats  GL_BGR,  and  GL_BGRA,   and   types   GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV,                    GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV,                 GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV,               GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV,                 GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV,       GL_UNSIGNED_INT_10_10_10_2,      and
       GL_UNSIGNED_INT_2_10_10_10_REV are only available if the GL version  is
       1.2 or greater and if the GLU version is 1.3 or greater.


ERRORS

       GLU_INVALID_VALUE is returned if width, or height is < 1.

       GLU_INVALID_ENUM  is returned if internalFormat, format, or type is not
       legal.

       GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_8_8_8_8 or
       GL_UNSIGNED_INT_8_8_8_8_REV  and format is neither GL_RGBA nor GL_BGRA.

       GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_10_10_10_2
       or  GL_UNSIGNED_INT_2_10_10_10_REV  and  format  is neither GL_RGBA nor
       GL_BGRA.


SEE ALSO

       glDrawPixels,      glTexImage1D,      glTexImage2D,       glTexImage3D,
       gluBuild1DMipmaps,  gluBuild3DMipmaps,  gluErrorString,  glGetTexImage,
       glGetTexLevelParameter, gluBuild1DMipmapLevels, gluBuild2DMipmapLevels,
       gluBuild3DMipmapLevels



                                                         GLUBUILD2DMIPMAPS(3G)

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