C SPECIFICATION

       GLint GLAPIENTRY gluBuild3DMipmaps( GLenum target,
                                           GLint internalFormat,
                                           GLsizei width,
                                           GLsizei height,
                                           GLsizei depth,
                                           GLenum format,
                                           GLenum type,
                                           const void *data )



PARAMETERS

       target          Specifies the target texture.  Must be GL_TEXTURE_3D.

       internalFormat  Requests  the  internal  storage  format of the texture
                       image.  Must be 1, 2, 3, 4, or  one  of  the  following
                       symbolic  constants:  GL_ALPHA,  GL_ALPHA4,  GL_ALPHA8,
                       GL_ALPHA12,  GL_ALPHA16,  GL_LUMINANCE,  GL_LUMINANCE4,
                       GL_LUMINANCE8,      GL_LUMINANCE12,     GL_LUMINANCE16,
                       GL_LUMINANCE_ALPHA,               GL_LUMINANCE4_ALPHA4,
                       GL_LUMINANCE6_ALPHA2,             GL_LUMINANCE8_ALPHA8,
                       GL_LUMINANCE12_ALPHA4,          GL_LUMINANCE12_ALPHA12,
                       GL_LUMINANCE16_ALPHA16,   GL_INTENSITY,  GL_INTENSITY4,
                       GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16,  GL_RGB,
                       GL_R3_G3_B2,   GL_RGB4,   GL_RGB5,  GL_RGB8,  GL_RGB10,
                       GL_RGB12,  GL_RGB16,   GL_RGBA,   GL_RGBA2,   GL_RGBA4,
                       GL_RGB5_A1,   GL_RGBA8,   GL_RGB10_A2,   GL_RGBA12,  or
                       GL_RGBA16.

       width, height, depth
                       Specifies in pixels the width, height and depth respec-
                       tively, in pixels of the texture image.

       format          Specifies the format of the pixel data.  Must be one of
                       GL_COLOR_INDEX, GL_DEPTH_COMPONENT,  GL_RED,  GL_GREEN,
                       GL_BLUE,  GL_ALPHA,  GL_RGB,  GL_RGBA, GL_BGR, GL_BGRA,
                       GL_LUMINANCE, or GL_LUMINANCE_ALPHA.

       type            Specifies the data type for  data.   Must  be  one  of:
                       GL_UNSIGNED_BYTE,          GL_BYTE,          GL_BITMAP,
                       GL_UNSIGNED_SHORT, GL_SHORT,  GL_UNSIGNED_INT,  GL_INT,
                       GL_FLOAT,                       GL_UNSIGNED_BYTE_3_3_2,
                       GL_UNSIGNED_BYTE_2_3_3_REV,    GL_UNSIGNED_SHORT_5_6_5,
                       GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
                       GL_UNSIGNED_SHORT_4_4_4_4_REV,
                       GL_UNSIGNED_SHORT_5_5_5_1,
                       GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
                       GL_UNSIGNED_INT_8_8_8_8_REV,
                       GL_UNSIGNED_INT_10_10_10_2,                          or
                       GL_UNSIGNED_INT_2_10_10_10_REV.

       This copy will be used for subsequent mipmapping  operations  described
       below.   For example, if width is 57, height is 23 and depth is 24 then
       a copy of data will scale up to 64 in width, down to 16 in  height  and
       up to 32 in depth, before mipmapping takes place.

       Then,  proxy  textures  (see glTexImage3D) are used to determine if the
       implementation can fit the requested texture. If not, all three  dimen-
       sions are continually halved until it fits.

       Next,  a  series of mipmap levels is built by decimating a copy of data
       in half along all three dimensions until size 1x1x1 is reached. At each
       level,  each texel in the halved mipmap level is an average of the cor-
       responding eight texels in the larger mipmap level. (If exactly one  of
       the  dimensions  is 1, four texels are averaged.  If exactly two of the
       dimensions are 1, two texels are averaged.)

       glTexImage3D is called to load each of these mipmap levels.  Level 0 is
       a  copy  of  data.  The highest level is log2(max(width,height,depth)).
       For example, if width is 64, height is 16 and  depth  is  32,  and  the
       implementation  can  store a texture of this size, the following mipmap
       levels are built: 64x16x32, 32x8x16, 16x4x8, 8x2x4,  4x1x2,  2x1x1  and
       1x1x1. These correspond to levels 0 through 6, respectively.

       See the glTexImage1D reference page for a description of the acceptable
       values for format parameter. See the glDrawPixels reference page for  a
       description of the acceptable values for type parameter.


NOTES

       Note  that  there  is no direct way of querying the maximum level. This
       can be derived indirectly via glGetTexLevelParameter. First, query  for
       the  width,  height  and  depth  actually used at level 0.  (The width,
       height and depth may not be equal to width, height  and  depth  respec-
       tively since proxy textures might have scaled them to fit the implemen-
       tation.)  Then the maximum  level  can  be  derived  from  the  formula
       log2(max(width,height,depth)).

       gluBuild3DMipmaps  is  only  available  if  the  GLU  version is 1.3 or
       greater.

       Formats  GL_BGR,  and  GL_BGRA,   and   types   GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV,                    GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV,                 GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV,               GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV,                 GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV,       GL_UNSIGNED_INT_10_10_10_2,      and
       GL_UNSIGNED_INT_2_10_10_10_REV are only available if the GL version  is
       1.2 or greater.


ERRORS

       GLU_INVALID_VALUE is returned if width, height, or depth is < 1.

       GLU_INVALID_ENUM  is returned if internalFormat, format, or type is not
       GL_BGRA.

       GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_8_8_8_8 or
       GL_UNSIGNED_INT_8_8_8_8_REV  and format is neither GL_RGBA nor GL_BGRA.

       GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_10_10_10_2
       or  GL_UNSIGNED_INT_2_10_10_10_REV  and  format  is neither GL_RGBA nor
       GL_BGRA.


SEE ALSO

       glDrawPixels,      glTexImage1D,      glTexImage2D,       glTexImage3D,
       gluBuild1DMipmaps,  gluBuild3DMipmaps,  gluErrorString,  glGetTexImage,
       glGetTexLevelParameter, gluBuild1DMipmapLevels, gluBuild2DMipmapLevels,
       gluBuild3DMipmapLevels



                                                         GLUBUILD3DMIPMAPS(3G)

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