C SPECIFICATION
GLXContext glXCreateContext( Display *dpy,
XVisualInfo *vi )
PARAMETERS
dpy Specifies the connection to the X server.
vi Specifies the visual that defines the frame buffer resources
available to the rendering context. It is a pointer to an
XVisualInfo structure, not a visual ID or a pointer to a Visual.
_param3
Specifies the context with which to share display lists. NULL
indicates that no sharing is to take place.
_param4
Specifies whether rendering is to be done with a direct connection
to the graphics system if possible (True) or through the X server
(False).
DESCRIPTION
glXCreateContext creates a GLX rendering context and returns its han-
dle. This context can be used to render into both windows and GLX
pixmaps. If glXCreateContext fails to create a rendering context, NULL
is returned.
If _param4 is True, then a direct rendering context is created if the
implementation supports direct rendering, if the connection is to an X
server that is local, and if a direct rendering context is available.
(An implementation may return an indirect context when _param4 is
True). If _param4 is False, then a rendering context that renders
through the X server is always created. Direct rendering provides a
performance advantage in some implementations. However, direct render-
ing contexts cannot be shared outside a single process, and they may be
unable to render to GLX pixmaps.
If _param3 is not NULL, then all display-list indexes and definitions
are shared by context _param3 and by the newly created context. An
arbitrary number of contexts can share a single display-list space.
However, all rendering contexts that share a single display-list space
must themselves exist in the same address space. Two rendering con-
texts share an address space if both are nondirect using the same
server, or if both are direct and owned by a single process. Note that
in the nondirect case, it is not necessary for the calling threads to
share an address space, only for their related rendering contexts to
share an address space.
If the GL version is 1.1 or greater, then all texture objects except
object 0, are shared by any contexts that share display lists.
ERRORS
NULL is returned if execution fails on the client side.
BadMatch is generated if the context to be created would not share the
address space or the screen of the context specified by _param3.
BadValue is generated if vi is not a valid visual (for example, if a
particular GLX implementation does not support it).
GLXBadContext is generated if _param3 is not a GLX context and is not
NULL.
BadAlloc is generated if the server does not have enough resources to
allocate the new context.
SEE ALSO
glXDestroyContext, glXGetConfig, glXIsDirect, glXMakeCurrent
GLXCREATECONTEXT(3G)
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