C SPECIFICATION
int glXGetConfig( Display *dpy,
XVisualInfo *visua )
PARAMETERS
dpy Specifies the connection to the X server.
visua Specifies the visual to be queried. It is a pointer to an
XVisualInfo structure, not a visual ID or a pointer to a Visual.
_param3
Specifies the visual attribute to be returned.
_param4
Returns the requested value.
DESCRIPTION
glXGetConfig sets _param4 to the _param3 value of windows or GLX
pixmaps created with respect to visua. glXGetConfig returns an error
code if it fails for any reason. Otherwise, zero is returned.
_param3 is one of the following:
GLX_USE_GL True if OpenGL rendering is supported by this
visual, False otherwise.
GLX_BUFFER_SIZE Number of bits per color buffer. For RGBA visu-
als, GLX_BUFFER_SIZE is the sum of GLX_RED_SIZE,
GLX_GREEN_SIZE, GLX_BLUE_SIZE, and
GLX_ALPHA_SIZE. For color index visuals,
GLX_BUFFER_SIZE is the size of the color indexes.
GLX_LEVEL Frame buffer level of the visual. Level zero is
the default frame buffer. Positive levels corre-
spond to frame buffers that overlay the default
buffer, and negative levels correspond to frame
buffers that underlay the default buffer.
GLX_RGBA True if color buffers store red, green, blue, and
alpha values. False if they store color indexes.
GLX_DOUBLEBUFFER True if color buffers exist in front/back pairs
that can be swapped, False otherwise.
GLX_STEREO True if color buffers exist in left/right pairs,
False otherwise.
GLX_AUX_BUFFERS Number of auxiliary color buffers that are avail-
able. Zero indicates that no auxiliary color
GLX_DEPTH_SIZE Number of bits in the depth buffer.
GLX_STENCIL_SIZE Number of bits in the stencil buffer.
GLX_ACCUM_RED_SIZE Number of bits of red stored in the accumulation
buffer.
GLX_ACCUM_GREEN_SIZE Number of bits of green stored in the accumula-
tion buffer.
GLX_ACCUM_BLUE_SIZE Number of bits of blue stored in the accumulation
buffer.
GLX_ACCUM_ALPHA_SIZE Number of bits of alpha stored in the accumula-
tion buffer.
The X protocol allows a single visual ID to be instantiated with dif-
ferent numbers of bits per pixel. Windows or GLX pixmaps that will be
rendered with OpenGL, however, must be instantiated with a color buffer
depth of GLX_BUFFER_SIZE.
Although a GLX implementation can export many visuals that support GL
rendering, it must support at least one RGBA visual. This visual must
have at least one color buffer, a stencil buffer of at least 1 bit, a
depth buffer of at least 12 bits, and an accumulation buffer. Alpha
bitplanes are optional in this visual. However, its color buffer size
must be as great as that of the deepest TrueColor, DirectColor,
PseudoColor, or StaticColor visual supported on level zero, and it must
itself be made available on level zero.
In addition, if the X server exports a PseudoColor or StaticColor
visual on framebuffer level 0, a color index visual is also required on
that level. It must have at least one color buffer, a stencil buffer
of at least 1 bit, and a depth buffer of at least 12 bits. This visual
must have as many color bitplanes as the deepest PseudoColor or
StaticColor visual supported on level 0.
Applications are best written to select the visual that most closely
meets their requirements. Creating windows or GLX pixmaps with unnec-
essary buffers can result in reduced rendering performance as well as
poor resource allocation.
NOTES
XVisualInfo is defined in Xutil.h. It is a structure that includes
visual, visualID, screen, and depth elements.
ERRORS
GLX_NO_EXTENSION is returned if dpy does not support the GLX extension.
GLX_BAD_SCREEN is returned if the screen of visua does not correspond
to a screen.
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