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Programming Guide

  • Installation
  • Writing a pyglet application
  • Windowing
  • Keyboard input
  • Mouse input
  • Controller & Joystick input
  • Images and Sprites
  • Displaying text
  • Playing Sound and Video
  • Drawing Shapes
  • 3D Models and Scenes
  • Application resources
  • Shaders and Rendering
  • Event dispatching & handling
  • Simple Widgets & GUI
  • Keeping track of time
  • Creating an OpenGL context
  • The OpenGL interface
  • OpenGL ES
  • Matrix and Vector Math
  • The application event loop
  • In-depth game example
  • Runtime Options
  • Debugging tools
  • Migrating from pyglet 2.0

API Reference

  • pyglet
  • pyglet.app
  • pyglet.clock
  • pyglet.display
  • pyglet.customtypes
  • pyglet.event
  • pyglet.font
  • pyglet.font.user
  • pyglet.gl
  • pyglet.graphics
  • pyglet.gui
  • pyglet.image
  • pyglet.info
  • pyglet.input
  • pyglet.math
  • pyglet.media
  • pyglet.resource
  • pyglet.sprite
  • pyglet.shapes
  • pyglet.text
  • pyglet.window

External Resources

  • Related Documentation
  • Projects using pyglet

Development Guide

  • Contributing
  • Development environment
  • Documentation and Type Hints
  • Testing pyglet
  • Making a pyglet release
  • OpenGL Interface Implementation
  • ctypes Wrapper Generation
  • wraptypes
  • Media manual
  • Media logging manual
pyglet
  • Index

Index – X

  • X (AbsoluteAxis attribute)
  • x (IncrementalTextLayout property)
    • (Quaternion attribute)
  • X (RelativeAxis attribute)
  • x (Screen attribute), [1]
    • (ScrollableTextLayout property)
    • (ShapeBase attribute)
    • (Sprite property)
    • (TextLayout property)
    • (Texture attribute)
    • (Vec2 attribute)
    • (Vec3 attribute)
    • (Vec4 attribute)
    • (WidgetBase attribute)
  • x2 (Line attribute)
    • (Triangle attribute)
  • x3 (Triangle attribute)
  • x_screen (Display attribute), [1]
  • xlib_fullscreen_override_redirect (Options attribute)
  • xsync (Options attribute)

© Copyright 2006-2008, Alex Holkner. 2008-2025 pyglet contributors.

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