pyglet.event
Event dispatch framework.
All objects that produce events in pyglet implement EventDispatcher,
providing a consistent interface for registering and manipulating event
handlers. A commonly used event dispatcher is pyglet.window.Window.
Event types
For each event dispatcher there is a set of events that it dispatches; these
correspond with the type of event handlers you can attach. Event types are
identified by their name, for example, ‘’on_resize’’. If you are creating a
new class which implements EventDispatcher, you must call
EventDispatcher.register_event_type for each event type.
Attaching event handlers
An event handler is simply a function or method. You can attach an event handler by setting the appropriate function on the instance:
def on_resize(width, height):
# ...
dispatcher.on_resize = on_resize
There is also a convenience decorator that reduces typing:
@dispatcher.event
def on_resize(width, height):
# ...
You may prefer to subclass and override the event handlers instead:
class MyDispatcher(DispatcherClass):
def on_resize(self, width, height):
# ...
Event handler stack
When attaching an event handler to a dispatcher using the above methods, it replaces any existing handler (causing the original handler to no longer be called). Each dispatcher maintains a stack of event handlers, allowing you to insert an event handler “above” the existing one rather than replacing it.
There are two main use cases for “pushing” event handlers:
Temporarily intercepting the events coming from the dispatcher by pushing a custom set of handlers onto the dispatcher, then later “popping” them all off at once.
Creating “chains” of event handlers, where the event propagates from the top-most (most recently added) handler to the bottom, until a handler takes care of it.
Use EventDispatcher.push_handlers to create a new level in the stack and attach handlers to it. You can push several handlers at once:
dispatcher.push_handlers(on_resize, on_key_press)
If your function handlers have different names to the events they handle, use keyword arguments:
dispatcher.push_handlers(on_resize=my_resize, on_key_press=my_key_press)
After an event handler has processed an event, it is passed on to the next-lowest event handler, unless the handler returns EVENT_HANDLED, which prevents further propagation.
To remove all handlers on the top stack level, use EventDispatcher.pop_handlers.
Note that any handlers pushed onto the stack have precedence over the
handlers set directly on the instance (for example, using the methods
described in the previous section), regardless of when they were set.
For example, handler foo is called before handler bar in the following
example:
dispatcher.push_handlers(on_resize=foo)
dispatcher.on_resize = bar
Dispatching events
pyglet uses a single-threaded model for all application code. Event handlers are only ever invoked as a result of calling EventDispatcher.dispatch_events`.
It is up to the specific event dispatcher to queue relevant events until they can be dispatched, at which point the handlers are called in the order the events were originally generated.
This implies that your application runs with a main loop that continuously updates the application state and checks for new events:
while True:
dispatcher.dispatch_events()
# ... additional per-frame processing
Not all event dispatchers require the call to dispatch_events; check with
the particular class documentation.
Note
In order to prevent issues with garbage collection, the
EventDispatcher class only holds weak
references to pushed event handlers. That means the following example
will not work, because the pushed object will fall out of scope and be
collected:
dispatcher.push_handlers(MyHandlerClass())
Instead, you must make sure to keep a reference to the object before pushing it. For example:
my_handler_instance = MyHandlerClass()
dispatcher.push_handlers(my_handler_instance)
- exception EventException
An exception raised when an event handler could not be attached.