pyglet.image.animation

2D Animations.

Animations can be used by the Sprite class in place of static images. They are essentially containers for individual image frames, with a duration per frame. They can be infinitely looping, or stop at the last frame. You can load Animations from disk, such as from GIF files:

ani = pyglet.resource.animation('walking.gif')
sprite = pyglet.sprite.Sprite(img=ani)

Alternatively, you can create your own Animations from a sequence of images by using the from_image_sequence() method:

images = [pyglet.resource.image('walk_a.png'),
          pyglet.resource.image('walk_b.png'),
          pyglet.resource.image('walk_c.png')]

ani = pyglet.image.Animation.from_image_sequence(images, duration=0.1, loop=True)

You can also use an pyglet.image.ImageGrid, which is iterable:

sprite_sheet = pyglet.resource.image('my_sprite_sheet.png')
image_grid = pyglet.image.ImageGrid(sprite_sheet, rows=1, columns=5)

ani = pyglet.image.Animation.from_image_sequence(image_grid, duration=0.1)

In the above examples, all the Animation Frames have the same duration. If you wish to adjust this, you can manually create the Animation from a list of AnimationFrame:

image_a = pyglet.resource.image('walk_a.png')
image_b = pyglet.resource.image('walk_b.png')
image_c = pyglet.resource.image('walk_c.png')

frame_a = pyglet.image.AnimationFrame(image_a, duration=0.1)
frame_b = pyglet.image.AnimationFrame(image_b, duration=0.2)
frame_c = pyglet.image.AnimationFrame(image_c, duration=0.1)

ani = pyglet.image.Animation(frames=[frame_a, frame_b, frame_c])
class Animation

Sequence of images with timing information.

Animations are a collection of :py:class:`~AnimationFrame`s, which are simple containers for Image data and duration information.

If no frames of the animation have a duration of None, the animation loops continuously; otherwise the animation stops at the first frame with duration of None.

class AnimationFrame

A single frame of an animation.

duration
image