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Main Page Class Hierarchy Alphabetical List Compound List File List Compound Members
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#include <FXMat4d.h>
| FX::FXMat4d::FXMat4d | ( | ) | [inline] |
Constructors.
| FX::FXMat4d::FXMat4d | ( | FXdouble | w | ) |
| FX::FXMat4d::FXMat4d | ( | FXdouble | a00, | |
| FXdouble | a01, | |||
| FXdouble | a02, | |||
| FXdouble | a03, | |||
| FXdouble | a10, | |||
| FXdouble | a11, | |||
| FXdouble | a12, | |||
| FXdouble | a13, | |||
| FXdouble | a20, | |||
| FXdouble | a21, | |||
| FXdouble | a22, | |||
| FXdouble | a23, | |||
| FXdouble | a30, | |||
| FXdouble | a31, | |||
| FXdouble | a32, | |||
| FXdouble | a33 | |||
| ) |
| FX::FXMat4d::FXMat4d | ( | const FXMat4d & | other | ) |
| FXMat4d& FX::FXMat4d::set | ( | FXdouble | a00, | |
| FXdouble | a01, | |||
| FXdouble | a02, | |||
| FXdouble | a03, | |||
| FXdouble | a10, | |||
| FXdouble | a11, | |||
| FXdouble | a12, | |||
| FXdouble | a13, | |||
| FXdouble | a20, | |||
| FXdouble | a21, | |||
| FXdouble | a22, | |||
| FXdouble | a23, | |||
| FXdouble | a30, | |||
| FXdouble | a31, | |||
| FXdouble | a32, | |||
| FXdouble | a33 | |||
| ) |
Set value from components.
| FXMat4d& FX::FXMat4d::set | ( | const FXVec4d & | a, | |
| const FXVec4d & | b, | |||
| const FXVec4d & | c, | |||
| const FXVec4d & | d | |||
| ) |
Set value from four vectors.
| FX::FXMat4d::operator FXdouble * | ( | ) | [inline] |
Conversion.
| FX::FXMat4d::operator const FXdouble * | ( | ) | const [inline] |
| FXMat4d FX::FXMat4d::operator- | ( | ) | const |
Unary minus.
| FXMat4d& FX::FXMat4d::eye | ( | ) |
Set identity matrix.
| FXMat4d& FX::FXMat4d::ortho | ( | FXdouble | left, | |
| FXdouble | right, | |||
| FXdouble | bottom, | |||
| FXdouble | top, | |||
| FXdouble | hither, | |||
| FXdouble | yon | |||
| ) |
Orthographic projection.
| FXMat4d& FX::FXMat4d::frustum | ( | FXdouble | left, | |
| FXdouble | right, | |||
| FXdouble | bottom, | |||
| FXdouble | top, | |||
| FXdouble | hither, | |||
| FXdouble | yon | |||
| ) |
Perspective projection.
| FXMat4d& FX::FXMat4d::left | ( | ) |
Multiply by left-hand matrix.
Multiply by rotation c,s about axis.
Multiply by rotation of phi about axis.
Look at.
| FXdouble FX::FXMat4d::det | ( | ) | const |
Determinant.
| FXMat4d FX::FXMat4d::transpose | ( | ) | const |
Transpose.
| FXMat4d FX::FXMat4d::invert | ( | ) | const |
Invert.
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