- Cal3D 0.9 API Reference - |
#include <loader.h>
Static Public Member Functions | |
CalCoreAnimation * | loadCoreAnimation (const std::string &strFilename, CalCoreSkeleton *skel=NULL) |
Loads a core animation instance. | |
CalCoreMaterial * | loadCoreMaterial (const std::string &strFilename) |
Loads a core material instance. | |
CalCoreMesh * | loadCoreMesh (const std::string &strFilename) |
Loads a core mesh instance. | |
CalCoreSkeleton * | loadCoreSkeleton (const std::string &strFilename) |
Loads a core skeleton instance. | |
CalCoreAnimation * | loadCoreAnimation (std::istream &inputStream, CalCoreSkeleton *skel=NULL) |
Loads a core animation instance. | |
CalCoreMaterial * | loadCoreMaterial (std::istream &inputStream) |
Loads a core material instance. | |
CalCoreMesh * | loadCoreMesh (std::istream &inputStream) |
Loads a core mesh instance. | |
CalCoreSkeleton * | loadCoreSkeleton (std::istream &inputStream) |
Loads a core skeleton instance. | |
CalCoreAnimation * | loadCoreAnimation (void *inputBuffer, CalCoreSkeleton *skel=NULL) |
Loads a core animation instance. | |
CalCoreMaterial * | loadCoreMaterial (void *inputBuffer) |
Loads a core material instance. | |
CalCoreMesh * | loadCoreMesh (void *inputBuffer) |
Loads a core mesh instance. | |
CalCoreSkeleton * | loadCoreSkeleton (void *inputBuffer) |
Loads a core skeleton instance. | |
CalCoreAnimation * | loadCoreAnimation (CalDataSource &inputSrc, CalCoreSkeleton *skel=NULL) |
Loads a core animation instance. | |
CalCoreMaterial * | loadCoreMaterial (CalDataSource &inputSrc) |
Loads a core material instance. | |
CalCoreMesh * | loadCoreMesh (CalDataSource &inputSrc) |
Loads a core mesh instance. | |
CalCoreSkeleton * | loadCoreSkeleton (CalDataSource &inputSrc) |
Loads a core skeleton instance. | |
void | setLoadingMode (int flags) |
Sets optional flags which affect how the model is loaded into memory. |
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Loads a core animation instance. This function loads a core animation instance from a data source.
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Loads a core animation instance. This function loads a core animation instance from a memory buffer.
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Loads a core animation instance. This function loads a core animation instance from an input stream.
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Loads a core animation instance. This function loads a core animation instance from a file.
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Loads a core material instance. This function loads a core material instance from a data source.
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Loads a core material instance. This function loads a core material instance from a memory buffer.
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Loads a core material instance. This function loads a core material instance from an input stream.
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Loads a core material instance. This function loads a core material instance from a file.
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Loads a core mesh instance. This function loads a core mesh instance from a data source.
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Loads a core mesh instance. This function loads a core mesh instance from a memory buffer.
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Loads a core mesh instance. This function loads a core mesh instance from an input stream.
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Loads a core mesh instance. This function loads a core mesh instance from a file.
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Loads a core skeleton instance. This function loads a core skeleton instance from a data source.
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Loads a core skeleton instance. This function loads a core skeleton instance from a memory buffer.
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Loads a core skeleton instance. This function loads a core skeleton instance from an input stream.
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Loads a core skeleton instance. This function loads a core skeleton instance from a file.
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Sets optional flags which affect how the model is loaded into memory. This function sets the loading mode for all future loader calls.
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